I feel like League needs some comeback mechanics for losing teams
So I came up with two in hopes of starting a discussion that maybe Riot will read. With 5.23, winning teams are rewarded just for being ahead with minion pushing, so here's a couple gameplay mechanics I thought of to give the losing team a hand:
Dragon's Mercy Killing the Dragon while the enemy team has 2 or more Dragons than your team awards 2 stacks of Dragon buff. (example, if you're down 0-3 on Dragons but your team comes together and manages to take one, your team would get both the % AD/AP boost and the % dmg to towers)
Nashor's Mercy If a team slays Baron Nashor while at a significant gold disadvantage (I don't know what a good amount would be, I'll leave that up to the professional game designers), then that team gets +20% extra gold, duration, and buff effects. Again, I'm not a pro game dev, so the actual number of 20% may be way off.
The goal here is not to 'reward' teams for getting behind, but to give a losing team options for what to do when the game isn't going well. Getting 2 stacks of Dragon or bonuses to Baron buff is a big deal, but if a team wants to pull it off, they'll have to work for it. Strategize, coordinate, and work together. It's a team game, after all.
Right now losing teams' only option is to desperately play defense, especially with minion pushing in 5.23, but this change would give them a reason to make offensive plays even from behind. This also encourages the winning team to be diligent with their warding, so as not to lose their dragon lead or carelessly give up an important Baron to a sneaky move.
Heading over to the E-sports side of things, I feel like these changes would entice losing teams to come out of their base and try for that game-changing Dragon or Baron. The best teams are extremely well-coordinated, so managing the back-and-forth of taking/defending towers while keeping an eye on Dragon and Baron now calls for more intense strategic moves than the roflstomp nature of the game requires at the moment. Not only would we have more big teamfights and LC$bigplays, it also opens up new avenues for LC$bigcomebacks.
And here's another one I just thought of while writing this post:
Regicide If you kill an enemy who has significantly more gold than you, you gain some extra gold for the kill based on the gold discrepancy. Like above, I'll leave the actual math and numbers to Riot.
Again, this isn't a free reward for a player who fed, he actually has to work for it and get a kill by outplaying his opponent, or working with his team to ensure he gets a few last hits on champions in teamfights.
would absolutely destroy this team.