Is crit chance REALLY important enough that you couldn't just remove it? I can see how it adds a bit of nuance, but would the game really be a lot WORSE >from removing it?
These are the main concerns about removing crit. They aren't deal-breakers, but are things we'd have to consider or fix.
- Auto attack champions damage starts to feel really predictable. You know before a fight starts what the outcome is going to be.
- Closely related, fights start to feel really flat. This is more of a feel issue while #1 is more of a skill issue.
- There is one less stat on items for certain champs to care about.
- We lose a hook for mechanics ("after a crit...")
would be the current position from Ghostcrawler...so i don´t have much hope that they´ll ever understand that rightclicking and getting lucky with the rng has nothing to do with "skilll" nor that it´s good for the game if you can predict the dmg an opponent does. It´s how the game works for anyone that doesnßt buy crit, and yet i don´t see post that want to make a chaosknight out of every mage, as it´s just too bad if you can predict how much dmg victor will do to you if you go close. It´s like they don´t even know that most Champs play around a given set of 4 skills, not primarily around rightclicking and hoping for the best.
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