Vi's "Assault and Battery" versus Hecarim's ultra speed getaway

L33K Senpai··3 votes·4,312 views

I read this on a previous forum and it came to my attention. I know Vi "Assault and Battery" is a lock on and will chase the target down UNLESS the target teleports or recalls a considerable distance away. What if Hecarim went... item 3142 item 3069 item 3172 item 3172 item 3270 and E'd. Would he get away?

14 Comments

RiotMeddler16 votes

So, this made me curious, so I did a quick bit of experimentation.

First thing you need to know is that it is indeed possible to break Vi's ult by getting far enough away. It's not the act of teleporting that does it, but the sheer distance created.

Second thing is that to actually pull that off you need to be going really, really fast.

How fast you ask? Well, about 2600 units a second, assuming Vi ults you from her max cast range and you start running away at the exact same moment. That '6' in there's a pretty important number by the way, turn that into a 5 instead and you'll only be running at 2500 units a second. That means Vi will chase you across most of Summoners Rift before finally punching you. She just keeps accelerating, so you need a lot of sustained speed to hit escape distance in the time you've got available before she's faster than you.

So, how does that number compare to a Hecarim with Ghost as a summoner spell, maxed E and item 3270 item 3069 item 3142 item 3172 item 3172 item 3172 ? Well, when standing on the fountain with Homeguard constantly refreshing that'll get you to about 2000 movement speed. Not bad at all, but definitely not fast enough. Use a Powerballing Rammus with a Zilean assisting him on the other hand...

Fantomex XIII1 votes

{quoted}

So, this made me curious, so I did a quick bit of experimentation.

First thing you need to know is that it is indeed possible to break Vi's ult by getting far enough away. It's not the act of teleporting that does it, but the sheer distance created.

Second thing is that to actually pull that off you need to be going really, really fast.

How fast you ask? Well, about 2600 units a second, assuming Vi ults you from her max cast range and you start running away at the exact same moment. That '6' in there's a pretty important number by the way, turn that into a 5 instead and you'll only be running at 2500 units a second. That means Vi will chase you across most of Summoners Rift before finally punching you. She just keeps accelerating, so you need a lot of sustained speed to hit escape distance in the time you've got available before she's faster than you.

So, how does that number compare to a Hecarim with Ghost as a summoner spell, maxed E and item 3270 item 3069 item 3142 item 3172 item 3172 item 3172 ? Well, when standing on the fountain with Homeguard constantly refreshing that'll get you to about 2000 movement speed. Not bad at all, but definitely not fast enough. Use a Powerballing Rammus with a Zilean assisting him on the other hand...

Based on that calculation, you could use Sivir's "On The Hunt", and the initial 60 percent would put you at around 3200. The 20 percent that it drops down to is JUST short. Tack on Zilean and you could really watch Hecarim fly.

Gixia2 votes

Funny to see this thread, and your response, cause I actually found a few funny, related youtube videos.

Hecarim vs. Vi

Rammus vs. Vi

Hecarim SUCCESSFULLY escaping Vi. Though it's worth noting that this is an old video from back when Revive still existed.

Thryale1 votes

speaking of insane speeds. have you seen super sonic malphite?

take mirror teams of malph, lulu, sivir, zilean (and anyone else with a noticeable ms buff)

continually buff both malphites with ms buffs

have each malph take turns using their Q on each other

reach max movespeed possible.

Kei1432 votes
Thryale1 votes

yes, exactly

Kei1432 votes

Actually, now I wonder what would happen if Vi ulted a infinte MS malph, malph runs to one end of the map and back in like 1 sec .. would Vi's ult break?

ItemsGuy1 votes

{quoted}

So, this made me curious, so I did a quick bit of experimentation.

First thing you need to know is that it is indeed possible to break Vi's ult by getting far enough away. It's not the act of teleporting that does it, but the sheer distance created.

Second thing is that to actually pull that off you need to be going really, really fast.

How fast you ask? Well, about 2600 units a second, assuming Vi ults you from her max cast range and you start running away at the exact same moment. That '6' in there's a pretty important number by the way, turn that into a 5 instead and you'll only be running at 2500 units a second. That means Vi will chase you across most of Summoners Rift before finally punching you. She just keeps accelerating, so you need a lot of sustained speed to hit escape distance in the time you've got available before she's faster than you.

So, how does that number compare to a Hecarim with Ghost as a summoner spell, maxed E and item 3270 item 3069 item 3142 item 3172 item 3172 item 3172 ? Well, when standing on the fountain with Homeguard constantly refreshing that'll get you to about 2000 movement speed. Not bad at all, but definitely not fast enough. Use a Powerballing Rammus with a Zilean assisting him on the other hand...

Why is Vi allowed to do this? I remember back when Vi's devlog was released that "1.25 seconds of guaranteed CC (from 800-1200 units away while also putting her right next to your carry, better hope they have Flash)" was meant to be her niche, but why is that considered a healthy or worthwhile niche? Why does she have a 100% guaranteed long-range gap-closer with CC tied to it when she already has a method of getting to who she wants to punch via a cool wind-up haymaker that her opponents can actually respond to and strategize against, instead of something that can further reward her for getting up-close and personal (since her Q isn't really the best in melee since you want to get that full charge-up)?

Also, why is her defense mechanism a fairly high (at lower levels) cooldown shield instead of something weaker but more consistent, considering that her W makes her want to stick to fights for longer periods of time due to the constant armor break/attackspeed/bonus damage? I loved the hell out of her when she was first released, but over time all these things started to bug the hell of out of me and now she's pretty much unplayable.

Kürama1 votes

Can she chase across Twisted Treeline, Crystal Scar, or perhaps Howling Abyss?!

I'm curious to know.

Laughing Fish2 votes

No. Since he did not teleport, she would follow him the entire way. This would still work in Hecarim's favor though if he did it right, as he could take her far away from her allies before he fought her.

Sire Hippington1 votes

just that a vi usually would win the 1v1 if not behind, wspecially vs that gear^^

Amuq the Native1 votes

Not if Hecarim kites her all the way to his fountain, she won't. :-)

Wînter Fox1 votes

Vi "Vi stands for virtually no escape"

Ironclad Dragon1 votes

A bit stupid, don't you think?

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