I.E (Infinity Edge) needs to be split into two items

nfzeta·8/24/2018, 12:49:05 AM·2 votes·1,623 views

Anyone else think so? I mean the current I.E feels like a wonky item. Its a very possible example of wanting the increased crit but not the true damage as said damage is not strong enough to be properly cost effective within the item for how regularly you would like to buy it. Then we could add something else to go with the double crit to synergise better.

Honestly for the true damage item I think having it be a scaling dot type or have it on a lower ad sustained damage item similar to bork but one being for resistances and one being for health. That said the resistance one would probably be better still being an expensive item.

4 Comments

BECOME JAQUELINE8/24/2018, 1:07:08 AM1 votes

I know what you mean, but that also means that every other AD champions could benefit of it with other bonus stats such as more dmg, attack speed or even armor. It wouldn't be as good of a stand alone item for adc, taking up one slot out of their build, and it could make jg or top over powered. To make it more cost effective though, they could make an item that builds into IE that has the true damage passive. It would make it more cost effective for some players and if other champions that aren't built around crit buy it, they are sacrificing one item slot.

SugeMinPikk8/24/2018, 1:10:34 AM1 votes

At this point I say just revert the crit item changes. After they got buffed, we're just back to bot being exclusive to ADCs and a single fighter counterpick lmao Yasuo

also gotta make sure to revert the compensation buffs/nerfs too