Some insight from a Dominion Koggy main

Rebonack··6 votes·1,755 views

'What's a Dominion?'

Glad you asked, my hypothetical inquirer! Dominion is League's under-utilized PvP map that eschews minion and monster farming in favor constant ganks and skirmishes. Oh, and champion kills only give 100 gold. This means that champions are all on more or less equal footing and the frequency of pitched conflict is much higher. From a balance standpoint, this is really handy since it gives you a good feel for the raw power of champions without having to work your way through the 'how fed are they?' filter.

So. Kog.

He's really really really really really really strong on Dominion right now. In fact, I would go so far to say he's as strong on Dominion as he is weak on Summoner's Rift.

What does that mean?

It means, given equal footing and one solid item under his belt, Kog absolutely destroys most of the cast. Problem is, he's never ever ever ever on equal footing over on Rift unless his lane opponents messed up pretty significantly. When combined with Dominion's lack of snowballing (the new bounty system created yet another anti-snowball release valve on the map) he's able to stick around long enough to start contributing to his team well before the game is over. And believe me, games of Dominion are never over until you're staring at the Defeat screen.

How to translate that strength over to Summoner's Rift without just buffing the hell out of Koggy?

I... don't know. Base damage and bonus AD scaling only on his W might help so he hits a little harder before several items are done. Extra auto-attack range vs minions would let him farm safely instead of being forced to use his W or risk getting burst down to farm. I'm sure there's some way to pull it off, but mostly I'm just wanting to tell Riot to exercise caution with any Koggy changes they make. Because he's crazy powerful right now, but the underlying design of Rift is preventing him from unlocking that power. Push him too far with raw statistical buffs and he's going to make Graves look tame by contrast.

12 Comments

Original Quitter3 votes

Kog is the strongest champion in the game right now period.

People who disagree are building him wrong.

I see so many people build him full ad or full AP and this is incorrect for maximum damage.

He should be built on hit and it is broken AF.

Mimy1 votes

like item 3153 item 3091 item 3085 item 3115 item 3124 item 3006 item 3022 item 3094 ?

Idk what combo would be best...

Rebonack3 votes

{quoted}

Kog is the strongest champion in the game right now period.

People who disagree are building him wrong.

I see so many people build him full ad or full AP and this is incorrect for maximum damage.

He should be built on hit and it is broken AF.

I've tried quite a few different builds and thus far I've been having the most success building him more or less like a ranged Juggernaut. Rageblade, usually Tabi, Wits, Mallet, and then two situational pure tank items. I've played opposite several variations of OnHit Kog and absolutely demolished them every time. Once rolling I've been able to face-tank most of the game's assassins save a very fed Kha jumping me solo. A Kog that hurts like hell while at the same time being immune to diving is terrifying.

Seenan1 votes

{quoted}

Kog is the strongest champion in the game right now period.

People who disagree are building him wrong.

I see so many people build him full ad or full AP and this is incorrect for maximum damage.

He should be built on hit and it is broken AF.

They're gonna nerf Rageblade hopefully..probably?, so it won't be so 'broken af', mind you.

Rebonack1 votes

{quoted}

They're gonna nerf Rageblade hopefully..probably?, so it won't be so 'broken af', mind you.

Rageblade is getting its price increased by 300 gold.

It won't be a particularly huge deal.

Riot needs to make it so melee champs only get one stack per attack. Most of the abusers are melee.

Kholdstare131 votes

{quoted}

Rageblade is getting its price increased by 300 gold.

It won't be a particularly huge deal.

Riot needs to make it so melee champs only get one stack per attack. Most of the abusers are melee.

Doesn't item 3085 give it 3 stacks per attack tho?

Mimy2 votes

I enjoy a few dominion games. Tho Im not sure which of my champions do best..

(I mainly play yordles but mostly Kennen )

I don't quite get dominion yet, any tips?

Rebonack2 votes

{quoted}

I enjoy a few dominion games. Tho Im not sure which of my champions do best..

(I mainly play yordles but mostly Kennen )

I don't quite get dominion yet, any tips?

General tips?

-Mini-map awareness on Dominion is even more important than it is on Rift. If anyone is missing and you're walking through your side of the Jungle, assume they're lurking in every single bush waiting to murder you unless you have positive proof they aren't.
-Stay out of the parts of the map that provide vision as much as possible.
-Standing on a point in Dominion while the enemy team is MIA is basically like standing on a ward in Rift.
-If you can see the whole enemy team attacking a point, don't suicide into it. Go apply pressure elsewhere. -The best spots to gank from are the bushes just below the jungle entrances on either side of the map. I've won games simply by lurking there and jumping lone people when they wander past. -NEVER wander into the Murdershrub above Market alone and without vision. If the enemy team is MIA, they are almost certainly waiting there for you.

Mimy1 votes

Can I get a pic of this murdershrub? Im not sure where it is your saying.

Rebonack1 votes

{quoted}

Can I get a pic of this murdershrub? Im not sure where it is your saying.

That upside down V shaped bush right above the middle of the map.

That's the Murdershrub.

Original Quitter1 votes

I would post the build but my phone doesn't support the icons.

But in all cases:

Rage blade, blade of the ruined king, witts end, then you can stack on you AP or ad items or go hurricane for more splash.

It is insanely broken.

Rebonack1 votes

Emerald for insight.

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