Enchantment: Runeglaive Replacing Enchantment: Magus

Sukishoo··26 votes·10,346 views
6/12 PBE Update

+40 AP +200 Mana +10% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, the next basic attack is converted into magic damage and deals 75% Base Attack Damage (+30% of Ability Power) bonus magic damage on hit in an AoE around the target (1.5 second cooldown). When attacking a monster, this also restores 6% of your missing Mana."

YES YES YES.

6/17 update:

Mana restore when attacking a monster with it's spellblade proc increased to 8% of missing mana from 6% of missing mana.

154 Comments

Irelia Bot16 votes

This sounds like Jungle Diana's and jungle akali's wet dream.

ModAcademy Kayn17 votes

Yeah totes. Akali loves that mana.

Irelia Bot5 votes

{quoted}

Yeah totes. Akali loves that mana.

Akali has been know to get lich bane or triforce in the past.

People just kind a stopped doing it when lich bane was changed to magic on hit from physical on hit.

NorthernDruid2 votes

But lichbane is awesome on Akali!

Sergeant Stephen5 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=Bf6A3ari,comment-id=0000,timestamp=2015-06-12T20:48:54.451+0000)

This sounds like Jungle Diana's and jungle akali's wet dream.

Say hello to Nidalee

The Bearded Bard15 votes

Really hoping it doesn't replace. Add it in, but don't replace. Wtf is fiddles supposed to do with this item?

Irelia Bot2 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=Bf6A3ari,comment-id=0009,timestamp=2015-06-12T21:11:14.269+0000)

Really hoping it doesn't replace. Add it in, but don't replace. Wtf is fiddles supposed to do with this item?

be week early game and have a bad clear time making up for his crazy strong ult.

dr lichdeath5 votes

which can be extremely easily countered by wards and interrupted cuz he has a casting time of 1.5sec...

The Yetii Rider1 votes

[{quoted}](name=dr lichdeath,realm=EUW,application-id=3ErqAdtq,discussion-id=Bf6A3ari,comment-id=000900000000,timestamp=2015-06-12T21:32:37.349+0000)

which can be extremely easily countered by wards and interrupted cuz he has a casting time of 1.5sec...

A casting time that he can channel over a wall, so it's pretty irrelevant. There aren't that many skill shots that interrupt channels.

Electro5222 votes

Ahem.......Thresh Blitzcrank Maokai Hecarim

Doesn't matter how many there are. You only need one. :)

Abyssphere9 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=Bf6A3ari,comment-id=0009,timestamp=2015-06-12T21:11:14.269+0000)

Really hoping it doesn't replace. Add it in, but don't replace. Wtf is fiddles supposed to do with this item?

Just take a break from Draining for half a second. It's definitely a worse item on him than Magus but don't pretend he's incapable of autoing, nor that he won't enjoy mana sustain.

I imagine they'll have to buff him if this does nerf him a lot, though.

WarlockLaw4 votes

Except auto attacking on him prevents draining and lowers clear speed

Variks the Loyal7 votes

{quoted}

Except auto attacking on him prevents draining and lowers clear speed

You could use it while Drain is on CD.

WildCard82320 votes

Mid-game, drain doesn't have a CD

Meanie408 votes

Once you're level 7 (4th point in drain), its cooldown is less than its duration.

The Bearded Bard14 votes

{quoted}

Just take a break from Draining for half a second. It's definitely a worse item on him than Magus but don't pretend he's incapable of autoing, nor that he won't enjoy mana sustain.

I imagine they'll have to buff him if this does nerf him a lot, though.

I'm talking about outside of the jungle. He loses 40 AP and 10% cdr for what? An enhanced autoattack that he'll never use.

Variks the Loyal2 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=Bf6A3ari,comment-id=000900010001,timestamp=2015-06-12T21:41:10.075+0000)

I'm talking about outside of the jungle. He loses 40 AP and 10% cdr for what? An enhanced autoattack that he'll never use.

He can use it if he needs to move after ulting. Just attack move and he'll get one proc, at least.

The Bearded Bard11 votes

{quoted}

He can use it if he needs to move after ulting. Just attack move and he'll get one proc, at least.

You guys are floundering for a reason why fiddles would use this other than the fact that it's the only jungle item he gets decent stats from, when in reality, he just straight up wouldn't. You're replacing an item that is very good on him with an item that he would straight up not build. Just keep the old one and the new. It's that simple.

Jeddy0172 votes

You say keep the old while adding the so Fiddlesticks himself could have the old,but what's the point of keeping an item only one champ would use unless it exclusive on said champ or planning to buff it? Riot could just remove it & buff Fiddle if he needs it.Fiddle isn't the only AP jungler in the game.

SlytherinUmbreon3 votes

Because the new item is so specific only a few champions can actully use it. I mean, Karma just had her laning lowered a little in exchange for jungling power, and now she has no jungle item anymore :/

Daedalus8715 votes

Karthus item 3070

kDrakari8 votes

inb4 "Fiddle can now Auto Attack during Drain"

Borbland12 votes

The jungle item is nice, but unlike the other jungle items, it's fairly useless late game.

It'll give very nice stats for the jungle (CDR, alot of mana, AoE Lich Bane and ofc some AP), but those wont be very useful late.

The only 40 AP coupled with low other stats (Not much mana and CDR) doesnt make it viable later on, the passive could be useful on some jungler, but most of the time, you'll be better off buying a real Lich Bane and selling this. (I guess LB and this doesnt stack) Not even speaking of champs like Zyra or Karma jungle that absolutly dont benefit from it late game.

But it's still a very good change, because it will really really help them early on and make them clear alot faster

Kingsgrave3 votes

{quoted}

The jungle item is nice, but unlike the other jungle items, it's fairly useless late game.

It'll give very nice stats for the jungle (CDR, alot of mana, AoE Lich Bane and ofc some AP), but those wont be very useful late.

The only 40 AP coupled with low other stats (Not much mana and CDR) doesnt make it viable later on, the passive could be useful on some jungler, but most of the time, you'll be better off buying a real Lich Bane and selling this. (I guess LB and this doesnt stack) Not even speaking of champs like Zyra or Karma jungle that absolutly dont benefit from it late game.

But it's still a very good change, because it will really really help them early on and make them clear alot faster

They should either increase AP to 60 or CDR to 20%

LankPants3 votes

Zyra or Karma jungle that absolutly dont benefit from it late game.

Not going to talk for Karma because I don't play her but at least as Zyra you AA a lot. If you don't AA your plants decide to attack some random arse useless target that you don't need them to. I see no problem in my auto's to keep my plants from targeting caster minions in team fights dealing a bit more damage.

MetalGearTeemu7 votes

So you mean I can do AP Xin jungle and still rush Lichbane?

Spears....

Heals...

Heals...

Spears...

Borbland2 votes

I think Lich Bane and this wont be stacking, cause both have spellthief passives.

The ratio on the newer one, even if it's lower then Lich Bane, would be too powerful combined with Lich Bane and would turn anything AP into broken stuff.

Yandere Moe Girl5 votes

Time to try a ton of mages in jungle :D I've always wanted Lissandra jungle to be a thing...

PiVoRx5 votes

meanwhile devourer is still garbage..

Partholonian3 votes

They've now reworked two of the jungle items, and one was fine to start with. It's not exactly a wild leap to guess that devourer will be next.

IMO its main problem is the power curve that makes it start to become a worthwhile item somewhere about the time the enemy team gets their fourth dragon because you spent all your early gold on an item with no power spike on build. And all your laners are two levels behind.

aGentleGrabnFist5 votes

Ugh, my fiddle gets even more nerfs...

50000000000000004 votes

Will this mean that AP Udyr may become a thing?

adkoralmighty2 votes

{quoted}

Will this mean that AP Udyr may become a thing?

trock3j is already starting to make it become a thing

summoner 3 oh god no

Zorae424 votes

Jungle Sona? Heck, Sona mid w/ Smite so she actually has wave clear?

Nameless Voice4 votes

I'm not sure if I like this. As an AP Evelynn main, I don't know what I'd be supposed to do with this item.

The problem is that I normally build Lich Bane anyway, and this won't stack with it (since they both have the Spellblade passive.) I could still buy both, in which case I think the Lich Bane damage would apply to the primary target and the Runeglaive AoE would apply to other targets. Probably not worth it for the extra 20% AP ratio to the primary target, though. The -40 AP and -10% CDR is also a fairly significant nerf, and greatly reduces the item's slot-efficiency late-game.

It seems like a very early-game oriented item; in the case of Eve, it'll be a buff to her early game and a nerf to her late game.

Partholonian3 votes

Sejuani often used to build Sunfire anyway, but that doesn't mean that incorporating it into her jungle item made her weaker. It made her much stronger because she could BUILD SOMETHING ELSE with that gold.

If you build Runeglaive and then want more AP/CDR, build some other AP/CDR item instead of building Lichbane. Maybe Ludens, maybe Morellonomicon, maybe something else.

Junglers need early game oriented items because it's how they help their team and become strong enough to be relevant later. That's why Devourer can't work in its current form -- your team has already lost by the time you get it to a decent power level.

aaronconlin4 votes

Diana It's... It's beautiful. item 3070 item 3070

DanLikesBacon4 votes

Fiddlesticks item 3070 item 3070

CoolKnightST4 votes
  • Nidalee jungle will item 3070
  • Diana jungle will smile
  • Evelynn jungle (AP) will be viable again
  • Ekko jungle (AP) will be broken

Rammus OK

Daedalus8714 votes

At first it sounds good, but then you realize that anyone you want this on will probably want Lich Bane more.

Partholonian3 votes

If you're starting with a machete it's 1000 gold cheaper (not even counting that you'd probably want a level 2 jungle item even if you are going for lichbane). Then you build something else and have just as much AP or more.

Blackquill4 votes

In my opinion this item should have scaling AP up to 80-120 AP at level 18.

Skia Asteri3 votes

No! Not another Evelynn nerf... This spell blade is far to weak to be a replacement for any except item 3025 .

Sukishoo4 votes

I dunno, I think it'd still work pretty well on Eve. It is just the first pass on the item afterall, they will probably tweak it a bit before its release.

Tis a nice day2 votes

The only concern I have with this item is whether it would crowd out Lichbane.

sp4411 votes

I think the item's a solid idea, but I think it's stats are a bit on the weak side, it'll kinda feel like a weaker item 3100 later in the game. I think buffing it's AP by 20 and it's CDR by 5% will do the trick.

Hard4Hamsters1 votes

Eh I don't see them doing another 15% CDR item. It's possible, but I think Lucidity Boots is all we are going to have for that.

Yes to the extra AP though. 40 just seems so low for an AP item. That's the same as the AD for Warrior right now. And AD works on basic attacks and abilities so it is more valuable. I think the item needs more AP or the ability to gain more AP from taking Camps (kinda like the old Spirit of the Spectral Wraith).

sp4412 votes

Well, I think it'll need something more than just 20+ AP. Maybe the Spellblade effect can do more base damage at later levels. Or like you said, the ability to gain more AP through monster slaying, because 200 Mana is kind of a shit stat.

I mean, Mana in general is a pretty shit stat due to the fact that it has little tangible effect, unless you're playing a champion with abilities that scale with Mana. I think they should do something similar with Urgot and have all shields in the game scale off Mana, making it a desirable defensive stat if you're a mage.

Hard4Hamsters1 votes

I really think all it needs is a bit more AP or the ability to stack a little more AP from taking camps. People are saying it's just a worse version of lichbane, but it's still a .3 AP scaling on an AOE versus a single target which makes you a little more potent if you hit just 2 enemies, making it a better teamfighting item. The AP on the item is kinda trash though, and even if the item is doing decent chunks of damage on a level 6 Diana, it works on a select group of champions. Giving it a little more AP will give it more use than just an AA buff and mana sustain item for those who can't make the most out of the spellblade proc.

sp4412 votes

It also has a lesser price and the functions of a Jungle item. It still should have more AP at least, just so that it doesn't feel like a gipped version of the Lich Bane lategame.

More from Gameplay

More by Sukishoo