I'll develop a fetish because my gameplay consists of just me getting beaten for others.
Back when we had 1500 hp warmogs, and FoN, where you could actually build so many tank stats you weren't really killable this is how the game was played. Thats also why top had wet noodle fights. It was supposed to be the idea behind braum as well, but it just didn't really work with how much cc they gave him, and with tanks being a thing of the past. I just don't see survive-ability being a thing right now.
I really want durability back.
A martyr champion does sound pretty cool
Passive- Reduces damage when inbetween your ally and an enemy.
R-You can die for your ally, and give X bonus stats for doing so.
Would be an interesting champion concept.