Fiddlesticks Gameplay Update Concept

Tiniest Turtle··4 votes·4,396 views

So recently I've been getting into Fiddlesticks, and am looking forward to when he gets rework since I think he's a cool champion with a lot of potential. I wanted to make one myself for fun, so here it is.

Passive: Jump Scare Standing still or channeling abilities for 1.5 seconds grants Fiddlesticks bonus movement speed that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger Dread, and will reset the timer. After 5 seconds of not moving, Fiddlesticks will stand completely still and become a scarecrow. Movement Speed: 35/40/45/50/55%

Mechanically still the same. I think his passive works well with his kit and is ok staying nearly the same. I buffed the numbers so that it's better for ganking when Fiddle's ult is down or not yet learned, and so that it's just better all around.

Q: TERRIFY, Range: 600, Cost: 65, Cooldown: 15/14/13/12/11 Fiddlesticks sends a murder of crows in the target direction, dealing magic damage to the first enemy champion, super minion, or medium to large monster hit, causing them to flee from Fiddlesticks briefly. Crows then swarm the target for three seconds, reducing its magic resist by 25% if it is a champion, or by 25 if it is a monster. Magic Damage: 60/90/120/150/180 (+45% AP) Flee Duration: 1/1.25/1.5/1.75/2 seconds

First big change. Q is not a skillshot, making it less reliable, which was one of the perks of old Q. Bright side is that now there is more skill expression in Fiddle's kit. Since its a skillshot, I thought it would be alright to reward Fiddlesticks for hitting it with some damage and a magic resist shred. Reducing magic resist feels appropriate for the ability, and also ties in his old old passive.

W: DRAIN, Target Range: 575, Tether Range: 650, Cost: 60/70/80/90/100, Cooldown: 4/3.75/3.5/3.25/3 Fiddlesticks tethers himself to the target enemy and channels, sapping their health for up to 5 seconds. Deals magic damage every second, healing Fiddlesticks for a percentage of the damage dealt. Drain ends immediately if Fiddlesticks becomes unable to cast, moves or uses another ability, or if his target moves out of range. If Fiddlestick's target dies, Drain ends and has its cooldown reduced by Drain's remaining duration. Magic Damage Per Second: 80/105/130/155/180 (+45% AP) Total Magic Damage: 400/525/650/775/900 (+225% AP) Heal Ratio: 60/65/70/75/80%

Only real change is to the mana cost. Reduced it a fair bit to help with not going oom quite so fast during clears and just in general. It's an iconic Fiddle ability so I didn't really want to change it. Why fix what ain't broke?

E: DREADFUL GRASP, Range: 850, Cost: 60/65/70/75/80, Cooldown: 12/11.5/11/10.5/10 Fiddlesticks summons spectral talons from the ground at the target location that rake towards him after a short delay. All enemies hit take magic damage and are silenced for 1.25 seconds, and slowed by 35% for 1 second. Magic Damage: 65/110/155/200/245 (+75% AP)

Second big change. Another skillshot, although kind of like a reverse one, starting at a location and then coming to him. It's still a silence, but also now slows a bit to help bring more power to ganks and to help him keep people in his ult.

R: CROWSTORM, Blink Range: 800, Effect Radius: 600, Cost: 100, Cooldown: 140/110/80 After channeling for 1.5 seconds, Fiddlesticks blinks to the target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to nearby enemies each second. Magic Damage Per Second: 125/225/325 (+45% AP) Total Magic Damage: 625/1125/1625 (+225% AP)

No changes here. It's Fiddlesticks's most iconic ability and it's not a bad one so I left it as is.

I'm not at all a balance expert so sorry if my mechanics and numbers offended you. Just wanted to maybe get people thinking about a Fiddle rework and asking for one. Thank you for reading and I hope you liked my changes.

4 Comments

Frosted Tips3 votes

Pretty decent, I really like that you changed the Q and E because those are the most cancerous parts of his kit.

Galiö1 votes

Tbh what I would want out of fiddle is something more like:

Melee attack

Same passive

His Q being like his dark wind, but instead has more bounces, less dmg, and instead of a silence it had a fear that triggers after the dark wind ends. The fear increases in duration the more you were hit by the scary bird.

W being the same but had a unique passive where fiddlesticks saps people of life who are feared near him. Giving him incentive to be close to people he fears.

E is something new entirely. Maybe something where he attaches himself to an enemy and doesnt have to move and can latch on his drain, or ult, or both. Maybe have the enemy have to be feared.

R is the same.

BlueBilberry1 votes

To repeat a number of players who have played large amounts of Fiddlesticks in past and current seasons...he doesn't need any attention. Seriously. He's fine as is.

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