Riot please update Ashe's Ult
Ashe is one of the oldest champions in league and one of my favorite champs, she also has and outdated kit and I think her ult needs some help. Draven: Whirling Death RANGE: Global COST: 120 MANA COOLDOWN: 110 / 100 / 90 PHYSICAL DAMAGE (ONE HIT): 175 / 275 / 375 (+ 110% bonus AD) MAXIMUM PHYSICAL DAMAGE (TWO HITS): 350 / 550 / 750 (+ 220% bonus AD) MINIMUM PHYSICAL DAMAGE (ONE HIT): 70 / 110 / 150 (+ 44% bonus AD) MINIMUM PHYSICAL DAMAGE (TWO HITS): 140 / 220 / 300 (+ 88% bonus AD)
Ashe: Enchanted Crystal Arrow RANGE: Global COST: 100 MANA COOLDOWN: 100 / 90 / 80 MAGIC DAMAGE: 250 / 425 / 600 (+ 100% AP) SPLASH DAMAGE: 125 / 212.5 / 300 (+ 50% AP)
Jinx: Super Mega Death Rocket! RANGE: Global COST: 100 MANA COOLDOWN: 90 / 75 / 60 MINIMUM PHYSICAL DAMAGE: 125 / 175 / 225 (+ 50% bonus AD) (+ 25 / 30 / 35% of enemies' missing health) The base amount of damage increases by 1% per 15 unit the rocket travels over the first second, for a maximum of 100% bonus damage (200% total damage), and the missing health component is individually taken by the targets[3]. MAXIMUM PHYSICAL DAMAGE: 250 / 350 / 450 (+ 100% bonus AD) (+ 25 / 30 / 35% of enemies' missing health)
Ezreal: Trueshot Barrage RANGE: Global COST: 100 MANA COOLDOWN: 80 PROJECTILE SPEED: 2000 MAGIC DAMAGE: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP) MINIMUM MAGIC DAMAGE: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
2nd highest cd on ult with no ad scaling at all. There really needs to be a tweak with this skill to give ashe an edge over other global ult champs. I'd recommend either giving it hybrid or ad scaling with physical damage with minor reductions to her base damage or lowering the cd to 80 at all levels. If you compare her to other carries she's really just a farming champ with minor poke and easy to pick off.