Riot please update Ashe's Ult

Xela Syab··1 votes·514 views

Ashe is one of the oldest champions in league and one of my favorite champs, she also has and outdated kit and I think her ult needs some help. Draven: Whirling Death RANGE: Global COST: 120 MANA COOLDOWN: 110 / 100 / 90 PHYSICAL DAMAGE (ONE HIT): 175 / 275 / 375 (+ 110% bonus AD) MAXIMUM PHYSICAL DAMAGE (TWO HITS): 350 / 550 / 750 (+ 220% bonus AD) MINIMUM PHYSICAL DAMAGE (ONE HIT): 70 / 110 / 150 (+ 44% bonus AD) MINIMUM PHYSICAL DAMAGE (TWO HITS): 140 / 220 / 300 (+ 88% bonus AD)

Ashe: Enchanted Crystal Arrow RANGE: Global COST: 100 MANA COOLDOWN: 100 / 90 / 80 MAGIC DAMAGE: 250 / 425 / 600 (+ 100% AP) SPLASH DAMAGE: 125 / 212.5 / 300 (+ 50% AP)

Jinx: Super Mega Death Rocket! RANGE: Global COST: 100 MANA COOLDOWN: 90 / 75 / 60 MINIMUM PHYSICAL DAMAGE: 125 / 175 / 225 (+ 50% bonus AD) (+ 25 / 30 / 35% of enemies' missing health) The base amount of damage increases by 1% per 15 unit the rocket travels over the first second, for a maximum of 100% bonus damage (200% total damage), and the missing health component is individually taken by the targets[3]. MAXIMUM PHYSICAL DAMAGE: 250 / 350 / 450 (+ 100% bonus AD) (+ 25 / 30 / 35% of enemies' missing health)

Ezreal: Trueshot Barrage RANGE: Global COST: 100 MANA COOLDOWN: 80 PROJECTILE SPEED: 2000 MAGIC DAMAGE: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP) MINIMUM MAGIC DAMAGE: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)

2nd highest cd on ult with no ad scaling at all. There really needs to be a tweak with this skill to give ashe an edge over other global ult champs. I'd recommend either giving it hybrid or ad scaling with physical damage with minor reductions to her base damage or lowering the cd to 80 at all levels. If you compare her to other carries she's really just a farming champ with minor poke and easy to pick off.

4 Comments

Lumus Avatar2 votes

Ashe is also one of the least thematically challenged, and best-balanced champs in the game. She needs no help. Her ultimate isn't for damage, it's for utility. If they gave it AD scaling, they would have to remove the stun because they built her on a power budget. She is a utility marksman and has to pay for damage. But if you do buy damage, she is one of the most devastating marksmen in the game.

Sailor Mint2 votes

It's an initiation tool, not a damage spell.

Xela Syab1 votes

I think she just needs something I mostly just want the cd reduction on it. I feel like she just has 2 skills in the game and 3 passives. Especially since they reworked Trist to have an ad scaling ability they should treat ashe a little better since she has a wonky passive. I own all adc's in the game except jinx and Ashe is still one of my favorites but she has issues getting picked off like Varus and Mf but lacks the dueling capability of either champion. She really doesn't have any unique poke, she doesn't have a range enhancer, she doesn't have a gapcloser or escape, she also has static builds and most of her kit is passive. The only real strategy with ashe is to farm to lategame or get coordinated ganks, then sit in the back line at all costs. She's not balanced when most of what she does is auto for last hits or w for harass until her ult is up while you have to fight against other carries who have more than 2 spells. It's unsafe for her to roam or splitpush either and it limits her strategic capabilities from other carries. I just think Riot needs to tweak her so her playstyle is less of a 2 hit combo with autos. Also compared to other carries with global ult's she has trouble following up with the ult if the champ is far away or setting the ult up if the enemy has a dash the ult is also useless against bruisers with tenacity or bv, Jinx can snare and has a huge ranged slow so she can combo before the ult gets off, Ez can reposition with ease and the ult clears waves and passes through to other targets and his ult cd is tecnically lower with his qs, Draven can reposition his ult and can force the enemy into it with his w and e, but ashe has to be in auto range to the target to reliably get the ult off and to follow up to it making it ineffective as a global ult or use it as a finisher if the enemy doesn't have 400 hp and any mr (even carries can itemize for mr). Granted if you have highly mobile assassins they can follow up with the stun utility, if the ult hits and if the assassin is close to the target.

Lumus Avatar1 votes

I disagree, but I build her very aggressively passive. passive aggressive. I often start with an avarice blade for gold and early crit. Rush to Bloodthirster and Runaan's Hurricane. Then grab an Essence Reaver and the Infinity Edge. I don't rush the EI.

My reasoning - and no, I'm not recommending this build to you - is that I now have attack speed and life steal so I can literally stand still and AA fighters until they die. and they die before me because I'm life-stealing faster than they can deal damage.

Runaan's makes it so that engaging on an enemy who has a minion wave is a better idea than separating them from their minions. Runaan's tags the minions and gives you life steal from each additional target. The more minions the enemy has, the more you life steal, the faster you heal, the longer you live. Add the Shield from Bloodthirster and you are pretty much golden.

If someone gap-closes on you, don't run. Turn and fight. Odds are that, unless they have a hard cc to stop you attacking, you're going to win.

Not recommending this play style to you or saying you're doing anything wrong. Just relating what I find fun and effective with Ashe.

oh yeah, once the rest of the build is done, I turn the Avarice Blade into the Statikk Shiv. But that's not usually till lv 15 - the bonus gold from kills and over time is too good to get rid of. For me, anyway.

Oh, and speaking to the global ult. It's for your team to capitalize on. The farther the Enchanted Crystal Arrow travels, the longer the enemy is stunned. Up to 3 seconds. O.O So I look at my other lanes and wait for a trade or a chase to start. Then I lead the shot and cross my fingers. When you hit, your team wins that fight. The most exhilarating thing I've done was launched the ult into my lane from the fountain. Right after firing it, I teleported to my outer tower. Then I harassed the lane opponent carefully into the arrow's path. They were stunned for 3 seconds and I was already in aa range - I arrived in lane before my arrow got there by about 0.75 second. It was awesome.

More from Gameplay

More by Xela Syab