Original Characters: Carefully crafting a new archetype
Right now, characters revolve around primarily statistical or heuristic design.
Let's examine what we already have.
**Glass Cannon. **ADC, some mages: These characters rely on their teammates to defend, and have no health coupled with high damage output. **Tank. **Jungler, Top lane, some Support: They disrupt enemies, absorb damage and attempt to draw enemy fire, while the allies put out damage. **Assassin. ** Some jungles, some mids: They kill single enemies quickly but are weak in teamfights. Bruiser. Some mids, some tops, some jungles: An efficient mix of damage and health, they excel at one-on-one and contribute well to team action also. Booster. Support: These characters are weak on their own but strengthen allies a great deal. Pusher. Some ADC, some tops, some jungle: These champs excel at dueling and can exert great pressure on lanes. Zone. Mostly mid mages, a few tops: These champs establish an area of control and reinforce their team's power there. Global. Tops, mids, occasionally jungles: Somehow these champs exert pressure over the whole map.
Here are some archetypes I think are missing.
Defender. Seen very rarely, usually tops and mids. These champs specialize at neutralizing pushes and preventing objective capture. Examples: Teemo, Heimerdinger. Why we want this: Having an active Defender archetype makes it easier for the Pusher archetype to grow. It helps validate the split push strategy, and thinking about champion lane position etc. in new ways. Defenders may drag games out a bit, but stabilizing a team when things "go wrong" would be very valuable. How we get this: Defenders are actually already built into a lot of champ designs, but there is very little way to itemize for it. Usually a champ must simply itemize as a tougher-side Bruiser and hope for the best. If the next season of items has more ways to block aggressive pressure, reinforce turrets, etc. then the Defender archetype may emerge all on its own. Consider an item that deploys a 'mine' with a moderate radius for 15 seconds, or one that accelerates turret fire for a short time.
Brawler. Not really in use. A heavy AOE-fighter, fights very poorly in 1 on 1 skirmishes, does exceptionally well in large scale team battles. Examples: Sivir and Amumu Why we want this: The brawler archetype would essentially run as an opposite to the assassin. Rather than specialize in winning loner, 1v1 pickoff fights, and encourage the enemy team to group up, the brawler specializes in winning large battles, encouraging the enemy team to spread out. It also creates more space for the Defender archetype. *How we get this:*There are plenty of items already for the brawler archetype. What is needed, are champions that specialize in this type of fighting. Certain champs already have small passive effects or attack types that are excellent for large team conflicts, like Sivir. However most of these effects are not very pronounced or for the rear line, or their abilities work just as well for single targets. The ones that really specialize in large teamfights, like Amumu, are considered really STRONG for it. There should be more members of this family!