Suggestion for Lane Smite
Add the following to skirmisher's/stalker's:
Passive: Killing a large monster, champion kills and assists provide 1 stack of challenging/chilling smite. You can store up to 12 stacks.
Active: Consume 3 stacks of challenging/chilling smite to target an enemy champion, ...
The above still keeps smite useful if you want it for end-game team fights and objective control, but substantially impairs its usefulness in lane because you won't have enough stacks to use it on your opponent every 60 seconds. It also provides Riot another balancing tool because you can adjust the number of stacks consumed rather than the strength of the effect.
Bonus: Use this system to make poacher's more powerful. Killing large monster's in the enemy jungle provides 10 bonus gold, reduces the cooldown of smite by 15 seconds, and 1 stack of poacher's smite. Champion kills and assists provide 1 stack of poacher's smite. Consume 3 stacks to use smite on yourself, providing a 175% MS boost that decays over 2 seconds.