Idea To Balance Ryze Ult

Darkslayer85··1 votes·242 views

The channel and warning time is dependent on the initial amount of units inside.

Minion: + 0.08 seconds of channelling and + 0.06 to warning time Champion: + 0.5 seconds of channeling + 0.4 to warning time

Say you were trying to warp your botlane to shutdown the enemy drag attempt. So let's say this was three champions and an accidental minion.

It would take 1.58 seconds to channel, and give the enemy an indicator 1.26 seconds before Ryze and his warpfriends to arrive.

Now say it's the "worst case scenario" everyone depicts, bringing the whole group of minions to a different lane with your whole team. It's five champions and ten minions. It will take 3.3 seconds to channel and provide 2.6 seconds for the enemy team to react.

Your thoughts?

2 Comments

Mysticman891 votes

I feel like there's a built in assumption that it's not balanced currently, which is not necessarily the case.

The teleport distance isn't terribly far, and while the best case scenarios are pretty potent, in practice team coordination is probably not going to be that good, and more important the enemy team is quite likely going to know whats up and make things significantly harder to execute well in practice.

TheLastShadow451 votes

That sounds more like a gut then a balance.

More from Gameplay

More by Darkslayer85