Vayne Nerfs in 6.24: My Opinion

Tribbles Foxfolk··1 votes·2,253 views

So, the Patch Notes are out today! Awesome, let's take a look. Scroll scroll scroll Vayne nerfs? Alright, let's see. Q Scaling reduced from 30%-70% to 30%-50% ...They did it. Riot made the right nerf to Vayne that doesn't butcher her, but also gives her a very necessary hit to her extremely-popular OHK Crit build.

In all seriousness, I'm actually happy this is the nerf Riot settled on. In my previous thread on Vayne ( http://boards.na.leagueoflegends.com/en/c/gameplay-balance/waVEfbZE-my-feedback-on-vayne ), I gave my opinions on her kit as a whole and how balanced or imbalanced I felt each ability was.

If you read that thread, you'll know my primary beef was with how extreme the buffs to her Q was, giving it a scaling that reached 70% ADDITIONAL damage on her next auto (Reminder that it's on a 2s cooldown, so if Vayne attacks 1/second, she'll do 170%/100%/100%/170% with a Q/AA/AA/Q), which was ludicrously overpowered. My suggested nerfs were, perhaps, quite extreme, as I proposed her Q buffs all be reverted back to 30%-50%, revealed by Pinks, and doesn't work on turrets.

Riot decided upon reverting her Q scaling back down to a 50% cap. This was actually the most sensible nerf to do. It takes away some unnecessary burst damage from such a low-CD ability while keeping it useful for more sustained builds, such as classic the BoRK + PD/Shiv.

While I think they could have done a bit more with her than they did, this was a very safe nerf that was well-deserved.

So good on you, Riot, for not being extreme.

1 Comments

InfiniteZodiac1 votes

Still needs more nerfs TBH. Without even ulting she can drop a squishies health by 60% (Tumble + AA)

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