Nunu W hitbox.

rtbf225618241··12 votes·7,979 views

Can it be made to be clearer to the user? I am crashing into terrain for no reason when the snowball does not appear to be touching it at all. The visuals don't seem to match up completely or they are far more punishing than they appear.

7 Comments

Int Like Rickon5 votes

Can we add that for some reason it is stopped by a Donger turret or Shaco Box while it ignores collision on normal units? It is just inconsistent.

boricCentaur11 votes

Yea I ran into this problem alot in nexus blitz

EvilUnicornLord1 votes

It is pretty odd.

ned the kled1 votes

i think its because nunu himself is touching terrain, which is pretty fucking dumb if you try and turn..

DemainaNyx1 votes

Would love to know this as the person against Nunu too. I literally sidestepped his W and he turned slightly and I got hit. Makes not sense that the ability is past me but the slightest turn causes it to hit. Strangest thing.

Naalith1 votes

If you are turning and the snowball goes around a wall but Nunu can still clip it, that will stop it. It's kinda janky that way but once you get the hang of it it's great. I DO think, however, pets need to be normalized. If you're holding the snowball you can go through minions but run into large monsters. With Heimerdinger turrets it stops your snowball though, and I feel like those should be non-collidable.

rtbf2256182411 votes

It's very frustrating to hit a wall for seemingly no reason with the snowball when Nunu himself should be independently invulnerable to collision like that. Sion for example doesn't crash into a wall all the time, he slides or bumps off of them sometimes.

Not to mention how stressful it is to constantly throw unreliable snowballs around corners. You won't know if it'll clip somehow because you didn't see a pixel of Nunu touch the wall or not. Not everyone has 20/20 vision and can afford to pay that much attention to tiny details on Nunu's model.

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