Tank Ekko Balance question: Why was the "More AP = More Slows" change got scrapped?
I remembered back before in PBE, Riot made a change where Ekko's Q slow would scale harder the more AP he builds, so that way, his Tank identity would become much weaker & less noticing. Here I even made a thread about it & got tons of other people supporting it too:
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/fqte12EI-ekkos-nerfs-on-pbe-were-on-point
The idea of this balance was suggested by a certain League player, and I swore there was a Meddler comment stating that he thinks it's an interesting idea & wanted to apply it to PBE as soon as possible.
But then again, the idea was completely removed as they proceeded to the "less base damage & more AP scaling" idea, which until now doesn't seem to be effective at all. Hell, even I witnessed an LCS Ekko building Trinity Force out of nowhere.
So let me ask again, especially to Riot. Why was the idea about making slows more stronger from building more AP got scrapped off from PBE before?
, now every champion who relies on