CertainlyTs Champion design trend is becoming a rampant problem in this game, and it isn't his fault
This guy is pushing out reworks and new champions that look very flashy and interesting to watch, but come at a cost. A lot of their kits are completely overloaded with power. In cases like Yasuo windwall is an ultimate level ability that completely shuts off certain heros/a ton of abilities on a low cd and his double crit chance completely negates the need for him to build certain items, giving him way more freedom in item builds than other champions. He has, for all intents and purposes, a pretty limitless number of dashes. And his ult can catch a whole team in a knock up while probably killing them. ??????????????????????????
And he is just one example. Morde rework, Akali rework, Zoe pre massive nerfs; she is still fundamentally toxic to play against when it comes to her overloaded kit but is just too weak now dmg wise to really warrant using, which isn't the solution. Aphelios; guy is not complicated to play but is complicated to play against and it really doesn't matter what order/combinations you use for your guns, you WILL do SHITLOADS of damage. It doesn't stop.
Thresh is an example of an older champion that toes the line. And that is where Riot needs to keep CertainlyT's creative focus. I think Thresh definitely pushes hard against the boundaries of what is acceptable and his kit is super loaded, just not on the seemingly ever increasing scale of these other designs. Basically, CertainlyT is talented and VERY creative but he doesn't seem to have ANYONE to check his impulse to continue power creeping his designs. He just pushes crazier shit out every time and no one wants to play against it.
He is also a symptom of League's even bigger problem where damage is too damn high but we've been saying that for ages. Tanks basically aren't a role anymore outside of a handful of supports(who still do a ton of damage), Bruisers are becoming less and less viable; people are just being on shotted like crazy. And to make it worse, it is ABSOLUTELY affecting PRO PLAY. Why do you think NOTHING happens in pro games? Maybe a couple deaths for the first 2/3-3/4 of the game, and then there is a decisive team fight and its over. Its because the game is snowbally as hell right now, and any mistake you make is punished with you being full to zero'd by one cycle of the enemy's spells. Maybe watching people just explode is funny and entertaining to Riot but it isn't entertaining to play against and isn't entertaining to watch in the pro scene if the cost is going to be all the potential action in a game.
But going back to the original topic, CertainlyT needs oversight, as do all other champion designers for that matter. You can't give them complete freedom when they are doing a lot more than art here, they are affecting the balance of the entire game. Their designs are important and they should feel inspired and not constrained, but they also need to be checked now and then. You can make sure people aren't doing crazy things and pushing fundamentally toxic/bad gameplay for the sake of kit power without completely suffocating their inspiration. The man is capable of making a balanced hero who people don't want to rip their hair out to play against. But you need to reign him back in to get there. If a champion needs a UNIQUE HUD to be in the game for it, you've probably pushed the boundaries a little far past acceptable, to be honest. Also just comes off as trying way too hard. Especially when he isn't even hard to play, he basically just does a ton of damage and if they can't just cc and kill you then you will definitely kill them. The only thing difficult about his is understanding wtf he is doing to you that is making you go from 100-0 in two seconds, when the guy playing him probably swapped a gun or two and right clicked on you.
Just PLEASE reign in this design trend, it isn't his fault if you're not going to do your damn job and set certain standards on acceptable designs/kit bloat. it can be done, he can still have freedom just not limitless freedom. Game has enough balance issues as it is with runes/itemization right now without this guy's reworks and new champions completely shaking things up whenever they are released.
PS please revert Akali and make this new kit of hers it's own hero. It isn't her, and it feels like shit when a champion you loved to play gets straight up deleted in the name of a "rework". That wasn't a rework that was a full on replacement without even trying to fix the old kit. Happened with Leblanc so I have hope it'll happen with Akali too, especially with how imbalanced and problematic her kit seems to be. Don't think you can do anything but the Zoe treatment to her current kit.
Never a bad pick.
Never a bad pick
Made it into plenty of championships and is the only one that actually fits the role properly once appropriately nerfed.
Too many unfair advantages
Got gutted pretty hard many times and yet still pretty damn powerful but super boring to play if your all in 1 ability cast is ruined by a simple dodge.
Too damn powerful to play against and yet too damn weak if nerfed by a smidge.
No one ever wins a 1v1 against this brute and absolutely everything about him is to blame.
Sucks way more now compared to when he actually had his cigar.
Never a bad pick.
Too many nerfs, yet still dominates in only the jungle.
Later ended up getting too many alterations/nerfs.
Do you know what they all have in common? They typically take away or are given a core element within the game and that is just unhealthy for absolutely everyone except for those who actually get to do this.