Zyra Passive and Plant Changes
Zyra arguably has one of the most poorly designed passives in the game. On-death passives are only fitting in a select few circumstances (such as Karthus' an Sion's) and her's doesn't mesh well with anything in her kit. Instead, I have a different idea entirely to replace it:
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New: Passive, Photosynthesis: If Zyra stands still for 2 seconds, she sends roots into the earth and begins photosynthesizing. While Photosynthesizing, she regenerates 0.4/0.7/1% of her missing mana per second and causes her abilities to deal 4/7/10% +(1% AP)% bonus TRUE DAMAGE, while reducing their base cooldowns by a flat 4/7/10% (does not count toward the CDR cap). Photosynthesis lasts for up to 5 seconds before going on a 12/10/8 second cooldown. Moving or being silenced, stunned, suppressed, or displaced ends the effect early. This ability scales at level 1/7/13.
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Corresponding with this passive change, her W would no longer give CDR, but instead allows her to store 2/2/3/3/4 seeds at any one time (up from 2 flat).
Her Plants are fine for the most part, but I'm always bugged that the only difference between the two is range and a slow. The choice of "what plant do I put down right now?" feels like it has relatively low impact on most scenarios. To alleviate this, I think a little bit more difference should be made between the two plants to make the choice feel more impactful:
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Vine Spitter stats:
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Range: 750 (unchanged)
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Damage: Reduced to 20 +(5 x lvl) +(20% AP) (from 23 +(6.5 x lvl) +(20% AP))
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New: This plant's attacks are now pass through skill shots, dealing 50% damage to targets after the first (still prioritizes the nearest enemy unit).
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Vine Lasher stats:
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Range: 300 (from 400)
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Damage Increased to 25 +(7.5 x lvl) +(20% AP) (from 23 +(6.5 x lvl) +(20% AP))
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New: Repeated attacks by this type of plant stack the slow, increasing it by 10% for all attacks after the first, up to 60% max (from 30% flat).