Morde Rework Concept
If you are wondering why this is here and not in C&C, as am I. Rito decided that this would be a more appropriate place to post this.
Passive: Army of the Damned Mordekaiser stores the souls of enemies who die near him (1 per champion, 1 per 25 minions or monsters). Mordekaiser may consume a soul to summon an uncontrollable wraith to fight by his side (default hotkey: alt-1). Wraiths attack whoever Mordekaiser is attacking, will chase champions below 25% health (with 30% bonus movement speed), and ignore terrain. Wraiths last until killed, and Mordekaiser can have any number of them at once.
Wraiths have 25% lifesteal. Wraiths apply a 1.5 second reveal with their basic attacks. Wraiths take 25% reduced damage from basic attacks. Wraiths will not die if Mordekaiser dies, and each active Wraith makes him respawn 15% faster. While Mordekaiser is dead, Wraiths will gather around his corpse if they are not fighting. Unless they are chasing, Wraiths will fly to Mordekaisers side if he respawns, recalls, or teleports.
Wraith HP: 300/350/400/450/500 (+ .2 HP) Wraith AD: 50/70/90/110/130 (+.4 bonus AD) (+.2 AP) Wraith MS: 425 Wraith Range: 225 Wraith AS: 0.7/0.8/0.9/1.0/1.1
Q: Mace of Spades 15/20/25/30/35 health, 12/10/8/6/4 second cooldown. Your next 3 basic attacks are empowered for bonus magic damage. The first strike deals 10/20/30/40/50 (+.1 AP) magic damage, the second strike deals double the first strikes damage, and the third deals four times the first strikes damage. Mordekaiser gains 25 movement speed for 1 second when he uses these strikes.
Killing blows with Mace of Spades heal Mordekaiser for 10/20/30/40/50% the damage dealt and deal the strikes damage to nearby units.
W: Siphon of Destruction 30/40/50/60/70 health, 10/9/8/7/6 second cooldown (after the spell ends). Mordekaiser drains the souls of all enemies within 400 units for 4 seconds. Enemies being drained take 50/55/60/65/70 (+.20% AP) magic damage per second, and are slowed by 15%. Mordekaiser receives a shield for 25% of the damage dealt by this spell (decaying by 2% per second), and gains 10% movement speed for every champion under its effect.
Should a champion die while being drained, Mordekaiser gains a shield for 10% his maximum health. This shield does not decay or expire, and can only be destroyed.
If a Child of the Grave is currently summoned, it will siphon as well.
E: Cataclysm 50/60/70/80/90 health, 20/19/18/17/16 second cooldown. Mordekaiser splits the earth in front of him, dealing 20/30/40/50/60 (+1.0 AD) physical damage in a line and causing black mist to pour out of the fissure, lasting 4 seconds.
Enemies who walk through the mist take 75/100/125/150/175 (+.5 AP) magic damage over 4 seconds, refreshing if they remain in (or re-enter) the mist.
R: Children of the Grave passive: Damaging a Dragon curses it for 10 seconds. (note: It may be gimmicky, but I, for one, welcome our dragon overlords). active: Curse an enemy champion, stealing 10/15/20% (+2% per 100 AP) of their maximum health as magic damage instantly, and then again over 10 seconds
Should a cursed unit die, it comes under Mordekaisers control for 45/60/75 seconds. Mordekaiser gains a portion if its AD, HP, and AP, while the Ghost gains a portion of Mordekaisers HP and AD. Mordekaiser can control it with R or Alt-Right Click.