Vi, the Piltover Enforcer [A Rework]
It’s been a while since Vi was released, and Vi was the go to mobility focused lock-on champion back in the day. She’s hardly deserving of any trophies in that category anymore. This is an update concept for Vi that would greatly improve the feel and function of her gameplay. These changes are meant to solidify Vi’s role as a straight forward champion that can punch the daylights out of her foes without being kited indefinitely in return. Comment, comment, comment and ask questions! Critique is also appreciated in the right doses.
Vi, the Piltover Enforcer
Forward Momentum (Passive): Vi renders all disables ineffective while dashing (when a disable is stopped this way, Vi will be free to move when the dash completes).
Vi's shield passive was exchanged in favor of a timing-sensitive immunity to crowd control effects. To kite Vi, you need to time your abilities properly. The optimal strategy for Vi then of course is to time her abilities properly in return to avoid being knocked away, slowed, or stopped in any way during her relentless pursuit of the bad guys.
Denting Blows (W): No longer grants attack speed. Instead, slows target briefly (like Trundle’s Q) upon third hit and armor reduction effect increases with the ability's level.
Attack speed didn't make too much sense with Vi's kit, given how clunky it made her attacks feel when she went back to her original attack speed. Instead, you'll get a momentary stopping effect similar to Trundle's Q as a small quality of life change to help you catch up to fleeing targets.
Excessive Force (E): Vi dashes a very short distance while punching the air, creating a massive shockwave in a cone. Enemies hit by the shockwave are dealt damage (applies on-hit effects). Deals greater damage if the struck target(s) is within Vi’s melee range. If Vi does not hit at least one target within melee range with this ability, the shockwave damages her for a portion of her current health.
This is the golden change of the new kit. No longer does Vi stack two charges of auto-attack buffs. It's a single-use, fully functioning cone-AoE ability on its own (with a small dash comparable to Tumble built in). The downside to all of this is that if she doesn't hit anything right in front of her (such as when she uses the ability to escape rather than chase), the residual energy will rebound back into her own body, causing damage.
Assault and Battery (R): Vi gains a shield and chases her target down (does not grant disable immunity – this has been shifted to her passive), throws it into the air and then smashes it back into the ground. She continues dashing toward the far side of her target even while tossing it up and smashing it into the ground if her target has relocated itself during the beating.
With Vi's new passive, Assault and Battery should feel like it's effective 100% of the time. This is explicitly stated because it refers to some scenarios in which her current outdated kit fails to close the gap properly onto her target of choice, either because a disable or crowd control effect lasted longer than her ultimate's dash, or because the target managed to get a dash in the moment she reached them (before she pounds their face in). It's a horrible feeling to have wasted a 100+ second cooldown ultimate whose primary function as a failproof gap closer is simply invalidated with any casual hard-cc spell or dash. Her new passive fixes the issue of crowd control effects persisting through her ultimate, while the secondary new effect of Vi updating her location while she beats her target down should pin down the occasional dash maniacs (looking at you Yasuo) even if they happen to dash as she reaches them.
TL;DR
-Vi is an old champion who needs some small changes to bring up her to date as THE lock-down champion of choice. -Passive grants Vi immunity to disables while she dashes. -Q is unchanged. -W gives more armor reduction and very briefly slows instead of granting awkward attack speed. -E is a Vayne Tumble+Cone AoE whose shockwave self-damages Vi if she doesn't hit at least one enemy. -R grants a shield instead of disable immunity, but (because of her new passive) does make her ultimate unstoppable anyway, and no longer fails to close the gap in some infrequent scenarios when the target manages to dash away right before she pounds them.
all of those have either a similar skill or even a straight up better version of it on their kits, her W is completely out-scaled by Master Yi's E and her ultimate is glorified sheen activator, her skills alone can barely pass as average, but when you put everything together, she becomes one of the best duelists of the game, her only skill that could do work alone is her E, give it to any champion and that shit still would be op, no one deserves to be punished for trading well, and that's what her E does, but everything else on her kit would be very meh without each other.