A buff for jungle tahm

Miudmon·7/10/2016, 8:54:42 PM·2 votes·505 views

With the recent rework, a playstyle that i liked about tahm got hit a bit. Tahm in the jungle was fun to me, even if it wasnt the most viable thing ever. with the rework, the %health got moved from his ult to his passive, but now only triggers towards champions. this is a decent-sized hit to tahm jungle, as hitting level 6 sped up his clears considerably whereas they now stay lacking for far most of the game, which pushes him further out of viabillity.

Given that it wasn't the most viable thing ever even prior to the rework, i think he could handle letting the damage of the passive stacks trigger on monsters too without him becoming too op in the jungle. That, and opening up a new playstyle for other players, too, which would be nice.

2 Comments

zlumpy7/15/2016, 4:28:20 AM2 votes

Maybe they will make Q a pass through skill shot some day. Alllowing him to taste everything at once.

Blakiepug7/15/2016, 4:17:18 AM1 votes

I agree with you in that his 6.13 changes missed the mark. I mainly play Tahm as a support, but even in lane I am feeling that Tahm becomes less and less of a lane bully with each change to him to the point where now his poke is absolutely terrible (since you need to get THREE passive stacks off to get access to some less than mediocre bonus damage).

I hope Riot sees this and makes it so the bonus damage applies to monsters too though! Us Tahm mains have to stick together!