Remove Sunfire from tank jungler recommended items
I realize it only takes a few seconds to figures out the passives don't stack. But I feel its intentionally misleading to put both of them as essential items. Nice noob trap ya got there.
I realize it only takes a few seconds to figures out the passives don't stack. But I feel its intentionally misleading to put both of them as essential items. Nice noob trap ya got there.
Have you actually tested both at the same time to see if they stack? Just played an amumu game with both and they stacked on eachother
THAT MADE IT TO LIVE? C'mon riot...
pardon the noob question...but which passives dont stack?
Change the builds. Its simple as that.
Or
OR
You could not act like a level 5 scrub and remember that unique passives don't stack. What if an Amumu or an Elise want to build Magus enchant first and a Sunfire Cape afterwards? Remember, the recommended items are not necessarily the recommended build path, they're just the items that have synergy with the champion you're playing.
How about we just fix the recommended tab to actually recommend good things in general? It hasn't been updated in so long that it's now, essentially, but not completely, outdated.
I bet they're going to remove it completely. Turn AoE magic damage passive into a "Jungler Item".
swag
Stacking or not, this new item just feels like a superior Sunfire Cape. Sunfire Cape is really cost-inefficient now that it's been nerfed over and over again, and this new item essentially feels like a more cost efficient version top laners don't get to use because reasons.
Sunfire + Randuins give like 150 armor + your base armor and Ninja Tabi, Im sorry but you really don't need anymore armor. Get a Warmogs and buy some MR or if really needed get a Thorn as the final Armor item. Thats 300 armor with Thorn.. you don't need any more armor.. Enemy support will chunk you now if you haven't bought MR lol.
"We want tank junglers to do well."
Then why did you remove our main source of tenacity? Malphite is currently my top jungler and this patch completely ruined him. +25% bonus health, what a joke! When I have all my items, I get a pathetic bonus of 300 health. I'd much rather have the 35% tenacity. Sunfire is also completely pointless now. You bought it for health/armor on top of randuins, do you think I care about dealing laughable area damage? Please increase sunfire health and change its passive completely, and remove the bonus health from the green enchantment and give us tenacity back. I can't even believe you thought this through. Again, removing tenacity enchantment was probably the dumbest thing to do. I buy +5 boots on Malphite and I'm not switching back to mercury treads. Having this enchantment meant that junglers had the freedom of choice instead of being forced to buy mercury, they could buy any other boots.
I think there needs to be another health + armor item now as well, for when two or more AD champs get fed. After Randiun's I am left now with only Thornmail. Frozen Heart can't be purchased on manaless champs, and it also has the same passive on Randiun's.
I lol everyone I see a tank jungler with cinderhulk and sunfire
And then you read both unique passives and realize that they say different things
lmao I just built both the last couple games. good to know.
Building both is counterproductive, because the new cinderhulk is only active while in combat which is supposed to allow tank junglers to build
with no problems whatsoever.
Immolate 25 + 1 per champion level per second damage
Immolate 16 +1 per champ level increasing based on time in combat up to 24 +1.5 per champion level, only activates when in combat.
I wonder if it always applies the higher of the two values.
Note that sunfire cape is always on, cinderhulk is not.
I think I'm missing something here. What doesn't Sunfire stack with?