Thoughts on Jax

Frosted Tips··1 votes·812 views

I believe Jax is a good example of a simple kit, but it doesn't feel satisfying to play. I think this is caused by an bland passive and a bland ultimate. I would like to see some small things changed while keeping him simple and relatively the same. Disclaimer with these changes scalings and base damages and base stats will need to be looked at.

  1. Changes his passive and make it his current ultimate passive. This would give Jax clear opportunity to trade early and for opponents to have an idea when he will probably engage.

  2. Change is ultimate. Named something like "Now This is a Real Weapon" animation would change is lamp post into a real weapon and the ability would be something along the lines of 50% of his damage dealt over the next 5 seconds is true damage and basic attacking adds 1 second per basic attack to the duration capping at 10 total seconds.

What do you guys think? I would like to know if you guys could think this would work and maybe make him more unique and rewarding to play. Please let me know your thoughts.

10 Comments

Jamaree2 votes

No

Frosted Tips1 votes

I would love to know why you think "No" maybe some reasons to why maybe some constructive criticism or just criticisms at all.

Jamaree3 votes

Well, just giving free damage on top of free damage isn’t what he needs.

Frosted Tips1 votes

So he loses is AS passive so loses damage and he loses his tankyness from him Ultimate so now he is forced to build tanky which would lower his damage so idk I think this is fairish just would have to be tested.

Jamaree1 votes

{quoted}

So he loses is AS passive so loses damage

No, he loses early game damage, but the moment he gets as items like tri force, his damage spikes like crazy

and he loses his tankyness from him Ultimate so now he is forced to build tanky which would lower his damage so idk I think this is fairish just would have to be tested.

He already builds tanky anyway, and now he will just be slightly less tanky to be an even massive scaling monster for the late.

Frosted Tips1 votes

No, he loses early game damage, but the moment he gets as items like tri force, his damage spikes like crazy

Actually it would be the opposite he would have more early and less late because the attack speed late game is insane.

He already builds tanky anyway, and now he will just be slightly less tanky to be an even massive scaling monster for the late.

He builds health and ad and attack speed not much resistance because of his Ultimate but with this change he would be forced to build resistance, so he would not be able to build as offensively.

Jamaree1 votes

{quoted}

Actually it would be the opposite he would have more early and less late because the attack speed late game is insane.

It is insane late game, but you aren’t going to trigger it more then once in lane without the AS his current passive gives.

He builds health and ad and attack speed not much resistance because of his Ultimate but with this change he would be forced to build resistance, so he would not be able to build as offensively.

Yeah, bad ones do. Good ones get nothing but defenses past 1 to 2 damage items

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Jax/

Frosted Tips1 votes

It is insane late game, but you aren’t going to trigger it more then once in lane without the AS his current passive gives.

I said his base stats would change so his scaling as would probably go up.

Yeah, bad ones do. Good ones get nothing but defenses past 1 to 2 damage items

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Jax/

Why don't you look at those items again most give offensive stats too not true defensive abilities.

Jamaree1 votes

Defenses are defenses, he still doesn’t go pure damage.

Frosted Tips1 votes

Yeah and this change would force him to get some armor and magic resist so he would have to build more defensively.

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