Jungle Items
Warrior - Seems really good until compared to other jungler items. [Balanced]
Runeglaive - The recent changes to it made it a fair item, and Ezreal isn't in every game anymore. [Balanced]
Cinderhulk - Still a fairly strong jungling item, but was nerfed slightly to make it more balanced. [A bit strong]
... And Devourer - This thing is really just toxic to face. Although the champions who normally benefit from it are usually trash early game, if the timer hits 30 minutes and only one jungler has it, it's GG. It's power is insane, applying on-hit effects TWICE and dealing massive damage from only having to build one item. [Overpowered]
What I would be a more balanced version is testing out having a ratio on the Devourer Enchant, making it deal 50% of the normal damage of the effects being applied.
(IE; Master Yi's Wuju Style deals [ 30 base true damage + 50% increase from Devourer = 45 true damage].)
This should allow other junglers who don't benefit from Devourer to not be outclassed, and would remove the [x-item] jungle meta, resulting in most junglers/jungle types being at about the same strengths. Any additional ideas to prevent a new meta of junglers would be appreciated, and you can leave the ideas below in the comments, as well as your opinion on Devourer and this proposal.
Stack Generation effects would not be impacted from this.