Lets talk about rek sai

iamthegoatofwar··2 votes·1,038 views

So it's my opinion that rek sai has far too much mobility for her kit. I like the idea of her leaving behind tunnels she created and being able to use them in case of a gank or surprise ambush. However I feel it is slightly ridiculous that she can make tunnels after taking damage from a champion and using it as a flash over the wall or just for some serious gap creating when fights go wrong. Now rek sai's tremor sense is a very cool concept however I think ONLY REK SAI should be able to see the champs movements in the fog of war not her team. This could add more teamwork factor by rek sai having to communicate things like someone is constantly over by her red buff so everyone should use caution near there. Next up on this list is her passive now I normally don't see rek sai jungle so I'm not sure how well it's sustain works there but in top lane her sustain is annoying as hell. This can be said about many top laners but her getting 1st blood when you aren't a win post 6 type of top laner can be very bad.

9 Comments

Vlaudislaus3 votes

Rek'sai= Rek'gurl

iamthegoatofwar1 votes

Was this made to mock me?

Granma3 votes

Hello. I am a Silver league jungle main who has so far played upwards of 30 games as Rek'Sai. That isn't a whole lot, but I see myself as slightly experienced with her. Let's talk Rek'Sai.

Rek'Sai is meant to be a bruiser and an off-tank, she is going to deal a hefty amount of damage, so expect this. As far as mobility goes, she does have the tunnel mechanic which allows her to move quite easily in areas with lots of tunnels. Of course she will tunnel over a wall to escape and that is strong, but Graves, Lucian, Thresh, Lee Sin, Ezreal, Vi, Riven, Ahri, Fizz, Jax, and Katarina, just to name a few, will all do the same exact thing. Also, if a Rek'Sai has enough foresight to place her tunnels correctly, she should be rewarded for it. Her sustain in jungle is ok, but not as powerful as you describe it top lane. Keep in mind early Rek'Sai in the jungle is awful. To counter pick Rek'Sai, avoid straight up trades while simply punishing her for building fury or getting cs. Stay out of range of tunnels and kite her when they are not up. You'll be surprised at how easy it is. Without her tunnels to engage, Rek'Sai is easy to beat and her sustain is petty.

FuryofThornsRedo1 votes

Anyone capable in explain accurately: How to properly make the ability of tunneling show with Rek Sai? I have played her once and without any burrowing, because I am owning zero amounts of information in how to burro with her. No reply as could be her passive. There was no game show as to click her aid. Also, my research is conducted with the specific source of information, so please note I will not be visiting out of League of Legends internet for this information. League of Legends Information realm only please. From FuryofThornsRedo

Lord Dusteon2 votes

For tremor sense, the only thing that change would do is require Rek'Sai to be in voice chat with everyone, or to constantly spam pings where people are, every single time a ping comes up. I personally prefer not spending more time spamming pings and instead actually playing the game, so I think her tremo sense is fine.

UncensoredAngel1 votes

I thinks shes terrible

NinjaFifer1 votes

{quoted}

Now rek sai's tremor sense is a very cool concept however I think ONLY REK SAI should be able to see the champs movements in the fog of war not her team. This could add more teamwork factor by rek sai having to communicate things like someone is constantly over by her red buff so everyone should use caution near there.

Pfffff... What game do you think you're playing? Solo queue Rek'Sai's would generate more rage than Kalista did!

Sightless661 votes

Now rek sai's tremor sense is a very cool concept however I think ONLY REK SAI should be able to see the champs movements in the fog of war not her team. This could add more teamwork factor by rek sai having to communicate things like someone is constantly over by her red buff so everyone should use caution near there.

Riot actually discussed this exact idea, and they said that it was just a limitation on solo players. Pings and chat are not anywhere near sufficient to communicate properly, so only players on a team who were using voice chat could actually use the champion to her full potential. On top of that, having to try to ping to communicate enemy movement was just extremely annoying, both to the Rek'Sai who had to try to accurately tell teammates something only she could see (assuming she didn't hit the ping limit), and to the player who didn't want to hear 50 caution or danger pings spammed in a row. This way works much, much better.

However I feel it is slightly ridiculous that she can make tunnels after taking damage from a champion and using it as a flash over the wall or just for some serious gap creating when fights go wrong.

Making tunnels for use is the only thing special about the mechanic. The main time she gets to use tunnels in a fight is when she has made the tunnel in that fight. If she didn't make tunnels when she was fighting, then she'd rarely get to use them at fights. There has to be a better change than that.

Next up on this list is her passive now I normally don't see rek sai jungle so I'm not sure how well it's sustain works there but in top lane her sustain is annoying as hell.

That might be something worth addressing. Her sustain top is pretty good.

iamthegoatofwar1 votes

Ok seems like some people might have been confused on what I ment or something I dunno I was half asleep when I wrote this. But I'm fine with Rek Sai USING TUNNELS after being damaged by a champ she should rewarded for planning ahead in that sense it's when she decides TO MAKE A TUNNEL it's an issue. It's annyoing as hell to have her basically go what feels like a REALLY long range flash. Edit: also I noticed this post got a lot of down votes is it cause people don't wanna talk about what should be made stronger on this champ and what should be made weaker? come the fuck on league community.

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