[Concept] Garen Rework - Unrelenting
Passive: Honor Enemy champions who score take downs on champions other than Garen gain stacks of Dishonor (two for kills, one for assists). Dishonor is purged from enemies when Garen scores a takedown on them, gaining an equal number of Honor stacks.
The most dishonorable enemy champion is marked as the VIllain. Garens attacks and abilities do bonus true damage to the villain equal to 1% their maximum health, and Demacian Justice does true damage to the villain.
Garen gains movement speed towards dishonorable opponents based on his honor and their dishonor. 15 MS per honor/dishonor stack, 50% bonus agains the villain. If multiple enemies are being approached, Garen only gains speed for the most dishonorable.
For each stack of honor, the size of Garen's shoulder pads increases.
Q: Decisive Strike 12/11/10/9/8 second CD Garen breaks free of slows and gains 35% movement speed for 3.5 seconds. Garens next basic attack within 4.5 seconds deals 20/25/30/35/40 (+1.15) physical damage, silences the target for 1.5 seconds, and purges them buffs.
Garen cannot purge ultimates. Garen cannot purge shields, but any special effects that shield may have will be purged. If the attack is blocked or dodged, the purge does not take effect.
W: Perseverance 20/19/18/17/16 second CD Passive: Taking damage grants Garen a stack of perseverance. For each stack, Garen reduces the premitigation damage of any physical damage by 2/2.5/3/3.5/4 and gains 5/6/7/8/9 Hp5, stacking up to 5/10/15/20/25 times, for a maximum of 10/25/45/70/100 damage block and 25/60/105/160/225 Hp5. Stacks sourced from Champions last until Garen hasn't taken damage from champions for 11/12/13/14/15 seconds. Stacks sourced from non-champions last 5 seconds and fall off individually. Active: Triple the value of your stacks for 3 seconds, but lose them afterwards.
E: Judgement 12 second CD Garen performs a spinning strike, traveling to a location within 300 units, dealing 20/35/50/65/80 (+0.9/0.95/1.0/1.05/1.1AD) physical damage to enemies struck by his sword. Enemies struck in the final 60 degrees of the spin take 15% bonus damage and have their armor reduced by 15%.
If Garen successfully strikes an enemy, he may recast again within 1.5 seconds. This may continue as long as he continues hitting enemies.
If Garen misses a swing, he is slowed by 50% for 0.5 seconds while he recovers.
R: Demacian Justice 120/100/80 second CD Garen deals 175/350/525 (+28.6/33.3/40% targets missing health) magic damage to a target enemy. If they die, a shockwave emanates in a 500 radius from the location of their death, dealing 100/150/200 magic damage and slowing by 50% for 2 seconds.