Its time to get rid of rune tiers

Ch0c0lateJesus··51 votes·3,849 views

And while you are at it, give new players a full rune page, full masteries, and a set of basic runes.

The game already has a steep learning curve, there is zero reason to cripple new players by not only denying them power that other people with more money or time to grind might have, but also having a noob trap with the low tier runes.

This may have been a big source of money for you back in the day, encouraging people to buy IP boosts to be competitive, but League has many sources of revinue now, its time to stop screwing around with new players. The game is presumably about skill, not how much time you have to grind for the perfect rune set.

20 Comments

Lord Dusteon10 votes

Tier 1 + 2 runes both cost what, like less than a 100 IP for 9 now? You can actually use them now if you are new.

disregardable5 votes

The tier 1s are 15 IP for quints, 5 IP for everything else. It's fantastic.

ValyrianBlade4 votes

Agree entirely.

I think the rune page fixes were exactly the way to go.

It means new players can try out various strategies and find something they like for basically less than 1% of the cost of tier 3 runes while still getting about 2/3 of the stats (then 2/3 again because they have less slots). They used to be a noob trap but now their a cheap aid to help newer players experience different aspects of the game.

With respect to masteries, I think the reason is that it would be overwhelming to learn all at once. When I first started (April 2014) I got level 2 then saw that I had an extra rune and mastery slot. I went to my profile and looked at these then went and bought a mark and a seal for my two slots and looked at all of the available masteries and put 2 points in to attack speed (I played ADCs). When I hit level 10 I got confused about runes because I thought the Quint slots were only decoration and not an open slot so I tried to look up why I didn't get to buy a new rune at level 10 which is when I got all the rune information about it being a noob trap and stopped buying runes until level 20 (at which point I got 2/3 of a page of tier 3 runes for AD and AP pages, then filled them out with each level).

Back to masteries, it was pretty easy to see out of like 12 options at level 2 which one I wanted the most. Then each level sort of building on what I had. At level 5 it wasn't a matter of looking through all of the tier 2 masteries and seeing if I should switch trees, I just stayed in the same tree. I think the learning curve would have been immense if I had 30 points available immediately and needed to look through all 3 trees and try to figure out where to put the points. I think a lot of players would quit and just say the game is way too complicated.

I mean, you're level 30 right? How often do you write a new mastery page before a game from scratch based on who you're playing and what the enemy team comp is? I literally did that last night, but in general I don't. I have premade mastery pages that I created to go with certain champions and just select from those. Which is probably a lot better than most players - I would imagine the norm is to just look up who they're playing and copy the suggested mastery page for them without thinking. So they take the 3 defence points in armor on their top laner even though they're going against an AP top and should be taking the points in MR. Stuff like that. If people can't get it right on their own at level 30 and with years of experience and still refer to guides for it, then you can't expect new players to do it from scratch when they have no idea such guides even exist.

Hawkefire2 votes

Now they just need to make it possible to upgrade your runes (like they should have been implemented in the first place), and hardcap each type of rune to a max of 9 (3 for quints), if a hardcap isn't already in place yet anyway (seriously there is no point in owning more than 9 of a single type of rune).

That and rune pages SHOULD cost significantly less (hell, they should be free)

IAmBestFurry1 votes

They do cap. You can't buy more than you can use.

Hawkefire1 votes

Good, it wasn't always that way before (IE you could have 10 flat AD marks)

Joushi2 votes

I actually rewrite my entire mastery page every time I play a game. I only use one, and by thinking about what I'm taking it actually makes me understand the mastery system better and gives me tiny optimizations that are useful in the game.

Killstrado1 votes

Bravo my man, so much can be utilized in masteries depending who you are and whose on the other team, instead of oh hey mobafire said I should use this generic 21 9 build that every AD person ever uses

King Odin3 votes

And while you are at it, give new players a full rune page, full masteries, and a set of basic runes.

If this is done why even bother with levels? Remove levels from the game completely if there is nothing to gain from it.

Orokiyam2 votes

See? This is why Riot dont give a shit about us! They reworked runes not even a month ago and retards people still make stupid threads and complain about it! Can,t you just be satisfied they did something?

Ch0c0lateJesus2 votes

Some retards fuckwits are easy to pacify with changes that dont correct the real issue.

There is no point to locking out rune slots for new players, there is no point to having crappy runes, no matter how cheap they are.

Having a poorly made rune page is better than having no rune page because you dont have time to grind for IP.

Ratbert1 votes

"steep learning curve" more like a ton of smurfs

Simba Pridelands1 votes

all the rune slots should be available too

Marinaras Trench1 votes

how about they just make runes all 1000 each, but come in packages of 9 for normals and 3 for quints. thats 4000 per full rune page which isn't unbearable. done

Fisk1 votes

Riot actually big time fixed them! I'm super happy with how the new ones are. Super duper cheap. There really isn't a problem with the new runes as 3-4 fwotd's can get you a full rune page so even the most casual players can get runes.

Migrañaboy1 votes

Tier 1 are just perfect for newbies and smurfs. Tier 3 runes cost 10x more than tier 1 and doesn't even give 2x the stats.

I always recommend friends that buy Tier 1 if they want to, but never waste IP in tier 2.

kwikluck1 votes

Another option would be to have an upgrade option, so that you can pay the difference in cost between the runes you have and the next tier. Because now we are COMPLETELY stuck with runes we will NEVER use.

Final Raid Boss1 votes

there shouldn't even be tier 1 and tier 2 runes, they should make the current tier 3 runes free and the only 'tier' of runes honestly. it's just a pathetic ip sink tbh, a 6300 ip champ already costs probably a good 2 weeks of play time, yet you have to pay more for one complete rune page to put yourself on equal footing with other players? wtf? i shouldn't have to use the ip i spend my time getting on an ad page just so i can be on par with the other adcs. right now if you dont use runes or have a proper page set up you put yourself at a huge disadvantage. i think it's bs that some people may have a special page for a specific matchup, because they bought pages or put all that ip into runes they get an advantage over me in game?

i like how you can use runes to cater to your specific playstyle and everything but having to pay a ton of ip for them and for pages is ridiculous. this is a multimillion dollar company, i don't think riot need to resort to cheap tactics like this anymore.

-remove tier 1/2 runes -make all tier 3 runes free -rune pages should be free also (could be debatable) -basic pages setup for new players should be complementary (ad/ap etc)

having 3 tiers and having them cost ip is just overwhelming and confusing to a new player, yes they changed the prices but why not just make them free? what's the point? or are they seriously this greedy that they have to still make them cost ip? if they want a more legitimate ip sink make skins available to purchase for ip, i'm actually surprised they don't do this already.

ULTRAF0RCE1 votes

They have already done something similar to that removing, a few of the runes, also they said they were going to do more changes later.

Source : http://na.leagueoflegends.com/en/news/game-updates/gameplay/rune-combiner-t1/t2-runes

Knalxz1 votes

I agree with OP mainly because most new players don't even know about runes until about lvl 20. Someone has to go out of their way to tell you about them otherwise you probably won't even know how crucial they are, same for masteries.

If Riot doesn't implement a system like this in atleast inform people about them.

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