League's tooltips are missing a lot of detail
I was inspired to make this thread when I noticed that Dota tooltips were really bad at times, forgetting to list entire effects at times. I then played a game of league and realized Rumble E didn't tell you what its CD was.
I'm just going to go through general things and then the first few champions.
General
- You can't see how an ability improves with ranks unless you have an unspent skill point.
- You can't see how an ability improves with levels.
- Ratios are usually not given in tooltips.
- Hitbox sizes are usually not listed.
- Projectile speeds are usually not listed.
- Cast times are usually not listed.
Passive
- Doesn't mention what qualifies as "out of combat".
- Doesn't mention that the CD on the revive is static.
Q
- Doesn't mention that Aatrox defers CC he tanks until after the dash.
- Doesn't mention that being sent airborn stops the dash.
W
- Blood Thirst tells you the ratio but not actually the static number. Current/max value is important.
- Doesn't mention that the Blood Price damage does not benefit from lifesteal.
- Doesn't mention that neither ability can stack/proc on towers or wards.
- If Aatrox is blinded by Teemo, he won't heal/damage. If the attack is blocked by pantheon or dodged by Jax, the effect goes through. If the attack is blocked by Fiora, the heal will go through. None of these are mentioned.
E
- Does not mention that it can be flash-buffered.
R
- Does not mention that it can be flash-buffered.

Q
- Does not give specific values for the speed boost.
- Does not mention that it can be flash-buffered.
W
- Gives a value for maximum potential damage to one target, but fails to mention what part of it is from base damage and what part is from AP.
E
- Does not mention that it can be flash-buffered.
- Does not mention that the target is also slowed.
- Does not mention that Charm's slow is unaffected by slow resist.
R
- Does not mention that individuals can only be hit by one bolt at a time.
- Does not mention that there is a static 1 second CD between casts.

Passive
- Doesn't mention that the CD is static.
- Doesn't mention that it works on towers.
- Doesn't mention that parries don't block the bonus effects of either attack.
Q
- Doesn't mention that spell effects are applied by both the application of the mark and its activation.
W
- Doesn't give values for how long you are revealed by attacking.
- Doesn't mention that it puts all abilities on a 0.5s global CD.
- Doesn't mention that the shroud grants vision.
R
- Doesn't mention that the distance you land behind your target is based on proximity.
- Doesn't mention that you land closer to marked targets.

Passive
- Doesn't mention that the CD is static
Q
- Does not mention that it can be flash-buffered.
- Doesn't mention that you can activate during W.
W
- Doesn't mention that headbutt is also a 1 second stun.
- Doesn't mention that that Q stops W's knockback.
E
- Doesn't mention the pulse rate.
- Doesn't mention damage per pulse.
R
- Doesn't mention that Alistar can cast this while stunned.
- Doesn't mention that damage reduction occurs after armor/mr reduction.

Passive
- Doesn't mention that the damage is based on pre-mitigation values.
Q
- Doesn't mention that Amumu will still travel to the target if the damage/stun is blocked.
- Doesn't mention that CC will not stop Amumu from traveling once the bandage is in the air.
- Doesn't mention that airborne will stop the dash.
W
- Doesn't mention that it doesn't proc spellblade.
E
- Doesn't mention that damage block applies after reductions.

Passive
- Doesn't mention that the CD is static.
- Doesn't mention that procing rebirth cleanses everything except Fiddle drain and Malz ult.
- Doesn't mention that procing rebirth ends effects like LB E.
- Doesn't mention that other revives have priority over rebirth.
- Doesn't mention that procing rebirth doesn't interrupt channels.
Q
- Doesn't mention that enemies can be damaged twice by this spell.
- Doesn't mention that the reactivation procs spellblade.
W
- Doesn't mention that the wall knocks aside enemies it spawns on.
- Doesn't mention that the wall procs sorcery elixir.
- Doesn't mention that the wall interrupts ally and enemy channeling.
- Doesn't mention that the wall touching an enemy gives Anivia an assist.
E
- Doesn't mention that Randuin's Omen will reduce the doubled damage.
R
- Doesn't mention that the slow particles are visible through stealth.
- Doesn't mention that deactivating proc's spellblade.
- Doesn't mention that stasis doesn't stop the storm, except for TK.