@Riot Idea For Warwick Rework
Dear Riot,
Warwick's current passive Eternal Thirst and his toggle Blood Scent are both pretty lame spells, with little interaction from the player, neither allowing for interesting or fun play.
Right now, his passive is literally passive. There's no interaction, no interesting gameplay, to be had from his Eternal Thirst. It's pretty boring.
Blood Scent is dumb. It's essentially a second passive that again requires little to no interaction, besides turning it off to sneak up on people.
My friend came up with a new passive that would essentially replace the passive and E with something a bit more interesting. His idea is as follows: whenever Warwick damages an enemy, they spill blood on the ground, leaving a trail of bloody footprints as they flee (think the Elixir of Iron path, or Nocturne's trails). Warwick can follow this trail, gaining a minor decelerating speed buff, allowing him to catch up to prey, damage them again, and gain another speed buff. They would bleed out for a good amount of time, allowing Warwick to track them a short distance for the kill.
A good amount of balance levels exist (how long enemies bleed, how long blood trail stays, % of speed buff, length of speed buff, deceleration rate) that would allow a passive like this to be powerful, but not overbearing. Recently Riot has really pushed for strategic diversity, and tried to push champions into niches that fit their character. Warwick is the Blood Hunter. Him tracking enemies through the fog of war by bloody footprints that excite him and speed him up is pretty much the most "Warwick"-style passive you can think of.
Will reply to any questions on the idea in case I am unclear, and my friend and I will continue spitballing the thing to fine tune what I personally think could add some engaging play to an otherwise afk champion. I understand that this only hits on one of Warwick's many challenges, but I hope this is a start.