Let's come up with a new Innate for Koggy
Here are the rules!
- The Innate can not provide Koggy with any additional CC
- The Innate can not provide Koggy with any additional mobility
Those are your guidelines.
Go!
Here are the rules!
Those are your guidelines.
Go!
every auto attack slows the target and kog maw gains 50 movement speed
I'm pretty fond of the mana one myself. It's probably my favorite Koggy passive I've run into anyone suggesting. It would fit well into the rest of his kit and promote some interesting decision making.
'nother one!
Innate: Contorted Space Koggy's skills mark his foes with a Void Distortion for 2 seconds. Koggy can make a single auto-attack against Distorted targets regardless of range. After attacking the mark is consumed.
Now that right there?
THAT would make Koggy the undisputed KING of ADC poking. Having a solid team role that isn't covered by Jinx would be pretty cool.
Passive: Corrosion
Kog'Maw's attacks apply a stack of corrosion to enemies. if he applies 5 stacks within 5 seconds, the enemies lose 10 armor for 60 seconds.
Considering this would only be achievable after getting to 1.00 AS... it would be literally WASTED during laning phase.
Innate: Hunger Never Sleeps Koggy is healed for (percentage) of the OnHit damage he deals to champions.
Innate: So Empty... Koggy gains bonus magic damage OnHit equal to (percentage) of his missing mana.
I actually like the second one o-o
It would promote mana manipulation from Kog players, balancing to always get the most damage possible, while not going completely OOM and get rekt. Pretty good.
Caustic Body: Whenever Kog'Maw looses more than 7% of his current health he emits a toxic puddle which reduces the armor and megic resist of nearby units by 6 / 12 / 18 % for 3 seconds.
No better innates unless they nerf his damage. It is too high.
[{quoted}](name=Skia Asteri,realm=NA,application-id=3ErqAdtq,discussion-id=AYERMBQX,comment-id=0005,timestamp=2014-12-15T23:09:07.614+0000) No better innates unless they nerf his damage. It is too high.
ITTIL: Champions with little utility, no hard CC, easy to dodge skillshots, one of the worst early games, and no mobility are not allow to deal lots of damage.
Kog had a few weeks in the limelight in high level games and got nerfed hard for it. And now that the Pros have figured out that ending the game by 25 minutes prevents Koggy and Trist from ever getting big they've been dumped into the wastebin again. The new Dragon makes Koggy an even weaker pick since the game revolves around champions who can control Dragon now.
Lighten up a bit. We're having fun in here! Think up a new Innate for the Void Puppy.
Walrus When Kog'Maw dies, he becomes a Walrus for the rest of the game. If Kog'Maw dies as a Walrus, he gains 0 + 0 per level AS, AD, AR, MR, and MS for 0 minutes