Fizz rework concept
Passive: Seastone Trident Basic attacks deal 10/20/30/40/50 (+.25 AP) magic damage onhit. After casting a spell, your next basic attack will deal 25/35/45/55/65 (+.5AP) (+4/5/6/7/8% targets missing health) magic damage over 3 seconds onhit. (2 second cooldown) The DOT portion applies spell effects.
Q: Urchin Strike 50 mana, 10 second cooldown Fizz dashes a fixed distance towards a target enemy unit, dealing magic damage equal to 100% his AD plus 12/24/36/48/60 (+.3 AP). Urchin strike applies onhit effects, but not spell effects (Though it applies seastone trident, which does apply spell effects.
W: Nimble fighter 30 mana, 15 second cooldown passive: Fizz ignores unit collision active: Fizz gains 30/35/40/45/50% movement speed for 2 seconds. For the next 5 seconds, dealing damage to enemy champions reduces the remaining cooldowns of his abilities by 0.2/0.4/0.6/0.8/1 second and grants Fizz 15/17.5/20/22.5/25% movement speed for 1 second.
E: Chum the Waters 80 mana, 20 second cooldown Fizz throws a fish in a line, which latches onto the first enemy it hits, slowing them by 30/35/40/45/50% for 1.5 seconds before dealing 80/110/140/170/200 (+.6 AP) magic damage to them and briefly knocking them up (0.2 seconds).
For the next 4 seconds, the target takes 3/6/9/12/15% increased magic damage from fizz.
R: Playful/Trickster 110 mana, 40 second cooldown Fizz leaps onto his pole, becoming untargetable for up to 2 seconds. After two seconds he jumps down onto his cursor, dealing 150/200/250 (+.7 AP) magic damage to all enemies in an area around him (350 radius).
Fizz may reactivate this while in midair to jump to another location, dealing the same magic damage around him (350 radius).
Kills and assists reduce the cooldown of Playful/Trickster by 5/7.5/10 seconds