Riot: Time to apply REAL metrics to Player Ranked Ratings!

Boxleitner··3 votes·1,125 views

Dear Riot,

Blizzard is starting to understand that a simple Win/Loss ratio doesn't do a player justice.

[http://us.battle.net/heroes/en/blog/21179036/introducing-performance-based-matchmaking-11-17-2017]

I'm hoping that this change will inspire your company to do the same.

P.S. - All you boosted duo players, please step up and down vote this post! Keep getting carried!

Feel free to put any and all replies bot.

6 Comments

Quepha2 votes

This system worked terribly in Overwatch so I don't know why Blizz is considering it for HotS.

redniwediS1 votes

HotS has no ability to have a good team composition unless you queue as a premade, and has unknown map variables that favor some heroes over others. It makes sense to focus less on overall wins and losses and more on individual ability for them.

Danny DeVito1 votes

They're two different games entirely. League has a lot more going on and a system like this just isn't feasible. I promise you that Challenger tier would be 200 Sona mains if Riot did this.

Boxleitner1 votes

Muhahaha!!

Wow that's a lot of good reasons, guys.

These arguments MIGHT be true, but a more detailed look at how players act in matches is NEVER a worse way to grade them.

Quepha1 votes

"They tried the same thing in Overwatch and it made for a shitty ladder that felt even worse than usual for support players" isn't a good argument?

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