Request: Make Solo/Duo Queue a Serious Competitive Environment
Dear fellow Players (and hopefully, Riot employees),
------------------------- Argument -------------------------
I am asking that we address Solo/Duo queue, and what I believe is an unhealthy environment for competitive play. I'm asking that Riot make disconnected player matches not count (during the 1st 10 minutes, and that the match be able to end right then and there), that negative behavior actually get punished, and that other actions be taken to create a more serious environment of gameplay, where you can actually count on other players to make an effort to win.
--------------------- Who are You?---------------------
I have been playing Mobas since they began as maps in Warcraft 3; at the time they were called "3 lanes" or "Defense of the Ancients."
I participated in the beta for this game, purchased and played the first standalone Moba (Demigod) and have been playing all the Mobas seriously over the last few years (this includes Smite, Heroes of Newerth, Dota2, Infinite Crisis and even Heroes of the Storm beta.)
------------------------- Explanation -------------------------
Currently, League of Legend's Solo/Duo Queue environment is THE most toxic, unrewarding experience of my time on the internet. Whether it's people simply unable to connect or a player gone mad, feeding enemies till the match ends, I have seen nothing but bad energy, rude behavior, incompetence and casual attitudes where a serious interest in professional gameplay should exist.
Solo/Duo queue is riddled with trolls, feeders, and players who do not know how to handle their champions. I've seen it anywhere from Silver 1 Division all the way to Masters (when watching players such as TheOddOne, Doublelift or others.) What is reinforcing this environment?:
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When a player fails to connect to a Ranked match, the match continues, no matter what, immediately creating an unfair situation. The results still count. League servers have proven to be unstable, and failed connections happen quite often.
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When a player decides he wants to be toxic or give up, he can simply disconnect or not play. The match continues to be valid (and counted in terms of LP), and, despite there being an effort (seemingly?) to curtail this behavior, IT CONTINUES in a majority of matches.
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Lack of serious interaction, understanding of when to cooperate, when to fight and how to play seems to be missing in most League players in any Ranked Division or Tier. I've seen TheOddone rage at players on his team who pick champions they've never played with (He checks their profiles on LoLKing) and lose his matches time and again for this reason. I've seen Santorin, Doublelift, and many other masters suffer the same situation. I see it myself in Silver and Gold, and somehow, see a lot less or NONE of this behavior at all in other Mobas.
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Currently, Tier and Division placement does not seem to be a strong indicator of prowess or ability for our players. I have seen hardworking, incredibly skilled Bronzies, and I've seen trolling, foulmouthed Plats in the same match. Riot's scoring system for ranked is unreliable and uncertain at best. Your win/loss ratio is NOT a good indicator of your ability to teamplay, use mechanics and techniques, and use or create opportunities. (To this end, Heroes of Newerth provides stats, in detail, for every player.) Because of this, I can never know if I'm playing with others of my skill and prowess, no matter what Tier or Division I'm in.
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The whining, unhappiness and bitterness the above causes simply sours the entire competitive environment of Ranked Solo/Duo queue to the point of total disgust. I see enemy players hate mongering their enemies, enjoying every moment of pain they can inflict, when in other Mobas I've seen the exact opposite - League Ranked solo/duo queue play does not breed a friendly, respectful environment. It entertains one of hatred and one-upmanship. There is no teamplay and there is no sportsmanship.
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Especially in this Season (Season 5) I am noticing a trend toward solo hypercarry players being the only way to move up in Divisions. What I'm saying is that Solo/Duo queue, now more than EVER, requires a player to carry his entire team with one, powerful champion. Riot is not providing an arena where people work together to win the match; this queue practically requires only one player who can handle it all. But this is not how all players want to experience League, and it definitely does not provide for a trustworthy environment. Teamwork does not exist or is very rare in Ranked play here, and because there is no cooperation, it falls on you to either get lucky and have someone carry you and the three others, or for you to smurf and roll over all the enemies. - most players are not taking the game seriously, and do not bring their A game.
------------------------- What do you Propose? -------------------------
I ask that Riot address this concern by making sure players in Ranked matches behave with respect, play with the team in mind, be placed according to their abilities, and be appropriately rewarded and punished for their behavior. I strongly believe this is not happening.
I also suggest that Ranked matches be cancelled and not counted if a player disconnects and stays disconnected during the first 10 minutes. Players who disconnect and misbehave should be punished in a way that actually creates a serious environment, instead of one that pretends to.
-----------------------Conclusion-----------------------
If players want a casual, fun environment in League, they can take it to other modes of play within the game. Ranked Solo/Duo queue should be a Mode dedicated to serious gameplay, cooperation, and sportsmanship.
Please reply to this post with your understanding, opinion and ideas. Upvote and downvote as you see fit; I intend to see League improved, and to this end, I take time to make posts that are serious.
Sincerely,
Boxleitner
(I main Anubis in Smite, Nasus is losely based off of Anubis, the Egyptian God of the Dead) WARD HERE!" My oh my, that was a lot more convenient and clear wasn't it?