You can cut his Q damage in half, IDGAF.

La Spork··1 votes·448 views

Just please, PLEASE do not remove Azir ;s knockup on his E.

PLEASE RIOT.

Its not going to be a truely game changing nerf to him however it is going to eliminate ALL FUN of picking the champ. What makes Azir unique is his ability to do a lee-sin'esq play as an AP mage and you don't get to see alot of playmaking mages.

If you remove his knockup he is still going to be strong obviously, I mean diving into a team isn't really necessary or core to him as he can just sit back and DPS but its really going to make him become a boring, stale champion. I love Azir and I love making funny, unique plays with him. Just nerf his Q damage instead, make him weaker where it matters while still allowing him to keep his mother fucking identity.

Sorry to rant but this just annoys me to no end that Riot wants to make a unique champion boring and stale.

11 Comments

Vistha Kai1 votes

Just please, PLEASE do not remove 's knockup on his E.

Actually, they should do both.

Sorry to rant but this just annoys me to no end that Riot wants to make a unique champion boring and stale.

Your definition of "boring and stale": not OP AF.

La Spork1 votes

[{quoted}](name=Vistha Kai,realm=EUNE,application-id=3ErqAdtq,discussion-id=AVc17oM5,comment-id=0000,timestamp=2015-07-21T18:01:10.070+0000)

Actually, they should do both.

Your definition of "boring and stale": not OP AF.

Your opinion is not appreciated nor cared for unless you play Azir enough to know how much of a sheer gameplay detriment this is. He'd actually be weaker if his Q damage was nerfed overall.

Kãtãrinã1 votes

i don't honestly care for his Q damage nerf. i would enjoy the E not knocking someone up though. as it has no real need. the shield is good enough. Good riddance to that knock up.

Vistha Kai1 votes

Do I need to play him 10 times a day to have a right to voice my opinion?

And of course he'd be weaker if they nerfed his Q. That's the idea behind gutting that ability.

W->Q->AAx2 uncounterable "poke" that halves anybody. In lane. At level 2.

Knight SoIaire 1 votes

there is no such a thing as a tank at level 2 thou

fix yourself because even the tankiest bastards early survive little more than the squishier ones

unless you hit taric with physical ... but that doesnt apply to azir

Vistha Kai1 votes

Being nitpicky, are you?

Knight SoIaire 1 votes

nope ... the fact that you can survive one more hit doesnt make you that much of a tank the later the game goes the biggerthe gap beetwen durable and squishy champions get ... but at the start they are preety much equal

if azir cant 100-50 a tank early he migh 100-45 a squish

thats why i barged in with this thing ... the tank part barely does anything ... especialy when we speak magic damage

but i see you fixed it ... so its k ... just like you would eat an orange

La Spork1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=AVc17oM5,comment-id=000000000001000000000000,timestamp=2015-07-22T14:22:19.862+0000)

nope ... the fact that you can survive one more hit doesnt make you that much of a tank the later the game goes the biggerthe gap beetwen durable and squishy champions get ... but at the start they are preety much equal

if azir cant 100-50 a tank early he migh 100-45 a squish

thats why i barged in with this thing ... the tank part barely does anything ... especialy when we speak magic damage

but i see you fixed it ... so its k ... just like you would eat an orange

This was made a day ago, I have recently experimented with Azir and the knockup doesn't matter much at all. Look at my other post, titled ==Azir Sha'll Rise==.

Knight SoIaire 1 votes

i knew that knock up removal wont hurt him he still needs his plastyle adjusted to rely more on soldiers than his q ... this would promote his unique traits over him being a typical poke mage ... which riot enforced in current patch

byt "azir shall rise" is kind of a hyperbole ... he didnt fall yet

Knight SoIaire 1 votes

the removal of his knockup is actualy good ... azir had too easy acces to his insec combo since enemies couldnt do anything to prevent it once they got hit with e ... if he has to pull insec off there should be something he can fail in it ... especialy that his insec is natural stronger and easier to pull off than lee sins

but the other thing they should do is tying more of his damage to his levels ... so azir will be literaly denied early lane bullying and snowballing ... he is a hypercarry ... he cant be strong in early game or all of his ballance evacuates through the window

also they could remove the slow on his q and give his soldiers their range back ... he was made unique but right now he is a generic poke mage similar to oriana

all he does now is spamming command atack and following it up with ewentual auto while he should position his soldiers with q and get the most possible autos off

his slow combined with the good soldier range meant that he was able to 100-0 a squish just because he tapped them with a skill that has 3 sec cd ... too much ... too easy ... and too spammable taking away the slow means that he is forced to rely on proper positioning of soldiers for most autos instead of just poking with if for guaenteed damage (big damage)

the nerfs riot pulled off can be considered a minor rework ... thats how much azir changed due to power shifting from his soldiers to his q

i dont like them ... they basicaly amplified everything people hated about azir ... since now he is forced to abuse those features to win so our cool new hypercarry got reduced to a ball of toxic sludge

La Spork1 votes

you people are fucking morons if you think Azir needs this much nerfs lmao, hes got a 43% winrate.

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