Thanks @Riot for crippling Aatrox (PLZ REVERT)
I have been an avid Aatrox player since S6, I also realize that there currently are many threads devoted to the recent Aatrox nerfs (Aatrox nerfs in 2k17lul). I never bothered posting on this board, however I now feel the need to express my thoughts/frustration. Needless to say, this is somewhat of a rant.
Clarification:
- Aatrox was not weak (in the soloQ environment)
- Aatrox never struggled with the health costs on his abilities
- Aatrox never struggled with building up and maintaining blood well (unless first-timing Aatrox and getting dunked on in your promos)
To me it seems that the changes were based on false beliefs, I can only make sense of them by thinking they're to make Aatrox' gameplay less toxic/to play against. I'm sure this is a major reason.
They approached this issue by taking the one thing that made Aatrox viable (being a soloQ splitpush champion) and limiting it to a 4 second window, which as a side-note, deleted Jgl Aatrox from the game. (I'm talking about the AS from blood well). Apparently, it too was toxic for Aatrox E (which dealt magic dmg) to have an AP ratio, so APtrox(/Hextech/Rageblade-Trox) had to be removed from the game as well.
I'm extremely disappointed to see this ignorant course of action, it would've taken a single glance to /r/Aatroxmains for actual starting points relating Aatrox changes, but even while trying to reach out to them, we've been ignored.
TLDR
- People/Riot think(s) changes are buffs, while never having played the champion
- The changes crippled Aatrox' strength by limiting it to an unreliable 4 second-window
- Jgl- and AP Aatrox killed
- Riot ignores champion enthusiasts (rip2Galiomains)
- Aatrox boom
- Please revert nerfs
"Someone at Riot took a hit and was like, let's just take Aatrox and give him a shitty passive to make him more useless"
- Dyrus
Also excuse my OCD formatting.