A really silly DFG idea

TehNACHO··1 votes·265 views

So DFG would undoubtedly fit in pretty well in the assassin rework, but honestly there were a lot of issues with the old one that caused it to bleed over onto way too many champions and scenarios. It wad a LOT of simplr power. Well, why not put a delay on it?

Let's increase its active range massively, but make the target aware they've been DFG'ed. Maybe 3-4 seconds later, the damage amp would kick in for 1-2 seconds. There are a lot of ways to play around that, and it's way safer of an item if it accidentally bleeds over onto any other champions.

2 Comments

Shadòw1 votes

This would totally make no sense on assassins.

The goal of an assassin is to quickly kill his target.. why should you make your target aware that you try to kill it? For example when a Fizz dfg's you... you probably won't stay in his Range for 3-4 seconds and simply disengage making the item useless.

It's practicially the same as when you type a warning in [All] Chat every time you go for an enemy.

Knight Sky1 votes

DFG are my initals lol

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