Vayne rebalance....
Basically, vayne is doing alittle too good when the champions that she hard counters arnt even in the meta and why is that?
Riot saw that she was doing poorly and decided to buff the one tool that specializes her against tanks in a way that it is strong enough to even be overbearing in shorter fights against squishes in order to make her more viable..
Then they halved her q cd in R form not too long after.
I think we should greatly reduce the max health % true damage and put more emphasis on the minimum damage it can do in order to allow her to still compete with squishy champs while still being allowed to shred tanks.
Example would be
From 4/6.5/9/11.5/14% (with a minimum of 50/65/80/95/110) To -> 4/5/6/7% + % bonus ad (with a minimum of 50/65/80/95/110 + % bonus ad)
The reason for cutting the max health damage in half (probably wont be half though, she can probably keep more) and giving her some sort of ad scaling on her w is to
A. force her to build damage items in order to utilize her W and prevent the rare but unholy demon that is rageblade tank vayne. B. have her naturally scale more with ad along with attack speed so vayne players feel good about building both. C. allow her to compete against other squishy champions using her w in a way that doesn't make her too strong against tanks.
The only question is how much ad scaling do we give her and how much % max health damage do we take away ...….which we should leave up to the balance team.
Do not question vayne`s identity, she is not a "specialized" tank / juggernaut shredder or else she would be at the bottom of the barrel right now and riot would have always left her down there. Even if they just wanted to "sell her skins" (I know that probably is why but Id rather have them own up to it and fix what they made with a more thought out approach to make her a better champ)