Is last whisper even an essential item against tanks?

Tahminatrix ··56 votes·5,141 views

Im just still so confused over how a Jhin with item 3142 item 3009 item 3031 item 3094 item 3087 item 3072

Would deal more damage to me than a Nidalee who had item 3020 item 3151 item 3135 item 3157 item 3089 item 3285

While I had item 3143 item 3047 item 3091 item 3742item 1401 item 1057

Nidalee had several seconds more time to do damage to me and got to do her combo multiple times and then jhin killed me so fast that he never got to use his 4th auto....

I was rocking on 275 armor and only 140 mr, yet jhin manages to out damage her, not with tank shredding items, but with squishy popping lethality? Now sure nidalee got magic pen too but thats on her boots..

Or was I just counterbuilding jhin wrong and item 3143 item 3047 arnt the way to go somehow.

And no i wasnt playing Galio , I was playing TahmKench , i know kench`s shield screws with death recap so I made sure not to activate it in order to actually see who is dealing all the damage.

95 Comments

Thefrostyviking16 votes

Hold your horses.

There is no way a Jhin with such a build killed you with 3 autos and a Q if you had that build, absolutely no way.

His damage would be reduced by like 75% given your armor.

And you as a semi tanky melee would have at least 3000 health if not more.

There is no fking way Jhin does that in his current condition.

OP you make it sound like jhin came in and did like 70% of your health instantly, but for this all to make any kind of sense then the only plausible explanation is that nida did away with at least 40-50% of your health and your grey health before Jhin got anywhere near you.

As for Nida´s lack of damage, she is entirely specialized in anti squishy, she relies on chunking her opponent with a spear then jumping in with cougar Q which causes more damage bases on enemies missing max health.

Meaning, it's drastically less effective if the target doesn't lose like 60% health from her Q.

And having liandry+void staff doesnt mean a mage can actually hurt a tank, what really hurts them is a constant uptime of liandry and abilities that deal % damage, like malz ulti or Brand passive.

Most mages are in fact really bad against tanks, some are decent because they are good at constantly reapplying Liandry but if we are talking good then the only mages in the entire game with the right type of scalings are malz and brand.

Which is also why i mained malz for ages after the tank rework x)

Ariel the Cruel2 votes

His damage would be reduced by like 75% given your armor.

I already mathed it out. Full unload (without R - with 4th shot) would do about 1/3 Tahm's health. But if you read the story, he stats that Nid wailed on him for a while then Jhin killed him. Which makes perfect sense.

Why he thinks that would make a reasonable case against LW.... I don't know.

GripaAviara14 votes

Nidalee is trash late game. This is from a nidalee main

Tahminatrix 8 votes

Still, she built item 3135 item 3151 which should be respectable on their own.

Also im guessing Jhin is now a late game hyper carry of the adcs now?

TheBlackKnight213 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=AxGaQ7F8,comment-id=00000000,timestamp=2018-03-13T01:03:36.215+0000)

Still, she built item 3135 item 3151 which should be respectable on their own.

Also im guessing Jhin is now a late game hyper carry of the adcs now?

If you look at my match history Vayne is too.

ChompyWulf12 votes

Jhin is designed to be a hard hitting sniper because of his reload mechanic. Furthermore, the marksman class is meant to shred tanks. Nidalee is an assassin, they are meant to delete squishies, not 100-0 a tank.

Tahminatrix 16 votes

Nidalee got multiple combos off, Jhin didnt even get his 4th bullet off, Nidalee got voidstaff, and Liandry`s, Jhin didnt even get a last whisper.

iPooUnicorns38 votes

Right, but he doesn't have Last Whisper, which is supposed to be the item that lets ADCs deal with tanks late game. If they don't even need it, what's the point of buying armor items?

PB4UAME43 votes

I've been ranting up and down the boards for literally years now talking about this very fact, that even in 2017 "adc lul" era, they STILL have not needed LW for two years, and growing on a third, ever since the end of Season 5.

If you invest in damage, you get that damage and its gold's worth no matter what, unless you're CCed. You invest in defense, and your opponent's investment in offense already negates everything you're building and then some (come late game/3+ items) before they even need to remove fucking half you resists with LW, or (god forbid) before they need LDR's up to 20% more physical damage from all sources, including all of their spells Oh, and yes, that's scaling multiplicatively as a 1.2 modifier-- this is massive, with 50% crit chance, an IE and the attack speed from a single zeal item, (so if you build LDR as early as third item not counting boots, and are at least level 9 and not Jhin) LDR's passive adds an extra .4 DPS per point of AD, taking an ADC with zealitem + IE from 1.875 DPS per point of AD to 2.275 DPS per AD, before factoring in 35% bonus armor penetration, and the increased DPS from similarly scaling up all other source of physical damage (including on-hits from items like runaan's and BotRK).

The fact that they have THE TANK BUSTER ITEM to such an extent that if an ADC buys an LDR, a tank's health and armor items will be worth more to them sold back to the shop at the 70% rate, and then replaced with offensives item to attempt to one-shot the ADC first-- and yet no one EVER builds it should tell you just how worthless armor actually is, and how fucking overloaded and gamewarping ADCs multiplicative scalings are.

It is worth noting that pretty much only ADCs, Yasuo and GP can abuse this system, and huh. . . who have been the most complained about or busted champs recently?

GP been topping winrates and pickrates at high Elos ever since he got systemically buffed to scale into his crit build quicker with Klepto? Huh, who could have guessed it? Pros and streams bitching about the game and threatening to, or actually leaving League to stream other games because "Skill doesn't matter anymore," and "The botlane always decides the game" and complaining about ADCs scaling past their entire team's ability to deal with them.

Hmm. . . maybe getting upwards of 5.0 damage per second per singular point of AD (which they also get in abundance as well, even on their "defensive" items) come lategame, while other classes are constrained to linear scaling for defense (but, even less than that with regards to the bonus armor pen from LW, actually makes an asymptote, or at least a kink where base armor ends and bonus armor begins) or quadratic scaling for spells (both magical and physical) and for on-hit effects might be just a tad broken.

Imagine a mage with an AP ratio on a manaless point and click ability that auto fires itself again in as little as .4 seconds, that starts at a 1.0 AP ratio, only for it to increase to over 6.0 and turn into AoE, and be delivered at 700+ range lategame? Would be bullshit and game breaking. Yet Jinx with her Q and Twitch with his ult, and both of them having full builds, they'll do just that and more, 'cept with AD o' course. See, in addition to all that, if they have a Runaan's as one of their items, the AoE effects they trigger can overlap, and you have what MMORPGS and ARPGS call "shotgunning," which has such ludicrous damage scaling if it happens, whole teams die virtually instantly in the span of 1-3 auto attacks.

Makes you wonder why we're in League of Hypercarries, huh?

Dubshoka7 votes

I like this.

Spoofghoul3 votes

Amen brother ive been preaching the same damn thing for close to 3 years now

It's good to see others point this problem out as well

SEKAI13 votes

{quoted}

Jhin is designed to be a hard hitting sniper because of his reload mechanic. Furthermore, the marksman class is meant to shred tanks. Nidalee is an assassin, they are meant to delete squishies, not 100-0 a tank.

This is a fallacy.

Because "marksman class is meant to shred tanks" is when the said marksman or other fast AA'ing characters like Trynd and Yi whatever, have fast AA that is not gimped by things like reload, and they abuse it by building anti-tank items like BotRK to shred the tanks with their fast AA.

Jhin has a gated AA mechanic that force him to have both a reload every 4 shots and fixed attack speed, and by this it means Jhin is not meant to and should be incapable of shredding tanks because he's not designed with the capability to abuse BotRK like other fast AA attackers. And he did in fact NOT build any anti-tank items, given he just went for the crit build for raw damage, so in this case, it doesn't mean Jhin was "shredding tanks" specifically, it just means he kills EVERYBODY in instants with 0 regard to your HP, and in fact he kills squishies quicker because his damage is raw unlike BotRK and whatever's HP scaling damage so definitely a far cry from being supposedly a "tank shredder"; and we have a term for someone 1shotting everything in instants indiscriminately while giving the opponent no chance to respond, it's called being "overpowered".

And ofc, it's not a specific problem to do with Jhin himself, at least I wouldn't say it's the main culprit, but rather, it's the crit items that are seriously overpowered. Crit items have been broken for quite some time already, where despite the fact crit is the highest multiplicative scaling stat in the game while still somehow its items manage to be among the cheapest AND also being the among most gold efficient, Riot seems to think it's actually perfectly okay.

Taliyah Rocks11 votes

Ikr, when playing tank with 4-5 full armor items, i get shred by an adc in under 5 seconds, i'm like "hey, i guess they built a last whisper" NOPE, not a single armor pen item.

Meanwhile, one MR item vs an AP champion and i can go afk and survive for 15+ seconds.

Yes that's very fair Riot, very.

Daddy Ants3 votes

[{quoted}](name=My Hands r 2 Big,realm=NA,application-id=3ErqAdtq,discussion-id=AxGaQ7F8,comment-id=0002,timestamp=2018-03-13T01:10:38.770+0000)

Ikr, when playing tank with 4-5 full armor items, i get shred by an adc in under 5 seconds, i'm like "hey, i guess they built a last whisper" NOPE, not a single armor pen item.

Meanwhile, one MR item vs an AP champion and i can go afk and survive for 15+ seconds.

Yes that's very fair Riot, very.

I doubt that.

Leaf on Bush3 votes

5 seconds are really long in League of Legends. Some fed assassin can kill a squishy in under 1 second.

And idk where you get the idea that magic resist is so much butter when the stat works exactly the same way as armor. Ok you believed the original post? You are too easy to mislead. Void staff is actually far surperior to the 2 last whisper upgrades in terms of penetration.

Velasan9 votes

In short, damage is still too high, tanks die too fast (but still die slower than others while also having increased damage) and ADC's and hyper carries get the best of both worlds because they love all the damage flying around, but they can still deal with tanks.

I can't tell you how many games I've basically removed the enemy JG from the game and still lost because either my ADC does something ridiculous or the enemy one gets so fed we can't do anything about it. Just played a game today that went long, I beat the enemy JG super hard. Voli into WW, he's 3 and 19. Both ADC's are fed. What happens? Our ADC decides to try to solo the Elder Drag, gets caught, dies, and no one else can deal with the enemy ADC with their heals and shields and they run it up mid.

Sorry... felt the need to rant for a second. Not close to quitting the game because there are a lot of things I still like about League, but this has been one of the worst meta's for me. Especially jungling with games being so one sided. Often times games get out of control super fast and it just feels like there was nothing I could do, or I did everything right yet still couldn't control the game. Sometimes whatever lane I get fed somewhere else just manages to feed and messes everything up. :/

Marshbouy8 votes

Can you show a replay of this? I really doubt that Jhin killed you that quickly with those items.

Leaf on Bush8 votes

I am not gonna take your word and just believe that. How do you prove that this isn't just your subjective perception? Was there nobody else hitting you when Jhin attacked you? Did you already have health missing?....so many questions.... How long did he hit you? How long did Nidalee take to deal her damage? What combo exactly did they hit you with? Did they miss something? Did you even have the exact same items when it happened( since obviously you died in between)?

You can just claim some random bullshit and NA will upvote as long as it's against ADC's. xD No proof, no details, already upvotes... for what exactly? What is there to like? He doesn't even offer enough information for you to forge an opinion on this. I can only shrug and move on. Would consider downvoting for poor content and lack of profundity.

And I can tell you one thing for sure, whatever damage Jhin dealth there ( and keep in mind we don't even know how much and how long) would have been far higher with item 3036 item 3033 instead of item 3142. That's a fact. And Jhin isn't even good against tanks. If you wanna be salty you should have picked another ADC to hate on imo.

And please give me all your downvotes, you only confirm what I just said.

Ariel the Cruel2 votes

He gives enough detail to estimate potential scenarios. None of them support his case.

Śhunpo6 votes

Welcome to the ADC class, the pinnacle of balance.

Thefrostyviking3 votes

Are you seriously believing that a Jhin with 0 armor pen went in on a 3000 health and 240+ armor Tahm kench and killed the fat bugger in 3 auto attacks while enemy nida did nothing despite several rotations?

Get your bias under control, it's visible to the point of being painful.

Śhunpo1 votes

{quoted}

Are you seriously believing that a Jhin with 0 armor pen went in on a 3000 health and 240+ armor Tahm kench and killed the fat bugger in 3 auto attacks while enemy nida did nothing despite several rotations?

Get your bias under control, it's visible to the point of being painful.

Hey, I never agreed with OP, I just said that ADCs are the pinnacle of balance, and I find that to be correct.

Whether or not OP is bullshitting or not is besides the point.

Thefrostyviking1 votes

.....Somehow my sarcasm detection is going off as i read your first sentence.

Is there really anyone that believe that the class as a whole is balanced? O_O

I play it and i don't think so x)

Śhunpo1 votes

{quoted}

.....Somehow my sarcasm detection is going off as i read your first sentence.

Is there really anyone that believe that the class as a whole is balanced? O_O

I play it and i don't think so x)

Well that's good to hear, I just hope you're aware as to the extent of how broken ADC is rn.

Thefrostyviking1 votes

It's hard to judge any kind of "extent" when the individuals in the class perform on such different parameters.

Ashe deals about 20 k damage on average and dies a lot, also takes a fair bit of damage and her main contribution are assists while having few kills.

Kog deals about 25 k damage on average, dies less, takes a similar amount of damage and has both kills and assists.

The only similarity is the fact that both deal most of their damage by auto attacking. '

Then we have oddballs like Twitch who often die a lot and don't do a lot of damage according to statistics.....but it's pretty well known that if he doesn't get run into the ground early he will takeover whatever match he is in with his damage and constant ambushes.

How do you balance a twitch relative to Ashe? How to balance Ashe and Ezreal relative to kog when it comes to tanks?

One issue i realized is that marksmen were given the tools and got the expectation of handling tanks, but in reality not all marksmen are actually good at it and those who arent get flamed for it x)

Śhunpo1 votes

{quoted}

It's hard to judge any kind of "extent" when the individuals in the class perform on such different parameters.

Ashe deals about 20 k damage on average and dies a lot, also takes a fair bit of damage and her main contribution are assists while having few kills.

Kog deals about 25 k damage on average, dies less, takes a similar amount of damage and has both kills and assists.

The only similarity is the fact that both deal most of their damage by auto attacking. '

Then we have oddballs like Twitch who often die a lot and don't do a lot of damage according to statistics.....but it's pretty well known that if he doesn't get run into the ground early he will takeover whatever match he is in with his damage and constant ambushes.

How do you balance a twitch relative to Ashe? How to balance Ashe and Ezreal relative to kog when it comes to tanks?

One issue i realized is that marksmen were given the tools and got the expectation of handling tanks, but in reality not all marksmen are actually good at it and those who arent get flamed for it x)

That's a very good question. How do you balance terrible ADCs to godlike ADCs?

Well I think for starters ADC itemisation needs some healthy changes directed to it. On top of that supports also need to be changed, same to jung-....actually I think literally every role needs to be changed because they've been balanced solely around enabling the ADC, but hey, balancing supports is a good place to start.

Now, to balance ADCs relative to each other I think they should each perform well in terms of their unique traits, like Ashe is this "help your team and have solid DPS" carry while Twitch is a selfish "I will take all the kills and then go on a killing spree from afar" sort of carry. However, what we have right now pretty much invalidates this method of balancing since buffing Ashe wouldn't make much of a difference since there are other external meta factors to worry about.

So, to answer your overall themed concept I'd say that it's nye impossible to balance ADCs equally right now given how volatile bot lane is right now. But I'd say a good start would be to eliminate mixed damage ADCs in general. All ADCs should deal one type of damage not 2-3 damage types.

Thefrostyviking2 votes

I don't think the answer is quite so complicated as it being impossible, rather you only have to work in small tweaks and give them more dedicated specializations and some general abilties as the roles trademark,,,,,,like being able to deal with tanks or DPS objectives well.

Ashe is a excellently balanced marksman all things considered, her contributions might not be so high at a first glance compared to say kog on a statistical site but players would know that a good Ashe offers good utility with her ulti to engage, E to scout the map and slows to help control powerful but slow melee like Illaoi or Darius.

I dont personally believe she needs anything in particular.....even if i´d like lower E CD on her.

And Riot seems to have taken a somewhat similar line of though on Kai sa.

Kai sa is rather weak early on, she doesn't do anything particularly well until like 2-3 items.....but she is by far the greatest followup i have seen i think, just land some CC and she´ll be able to pop in right away.

This makes her great at stuff like roaming or helping catch someone, her passive is also a good tool against tanks.

And her lategame DPS is actually really good.......especially with a AP/onhit build out of everything which is pretty fun i think xD

So her niche would be a lategame marksman that excels in roaming, she wont beat kog, varus, jinx or Twitch in a teamfight but if someone on her team catches an enemy out while roaming post laning she can quickly go help them.

-.....Actually she is a little similar to TF in that respect.

Risen295 votes

ADCs scale too early to carry status. There use to be a time when it took time of protecting and farming before the ADC came online to the point where they could wipe out the enemy team easily.

There's no need for a mid game AP carry anymore. Plus mage items were nerfed so it's harder to carry.

Defensive items were nerfed to the point of being a joke. So there is no slowing ADCs down with them even in mid game.

ADCs heal way too easily with lifesteal. It makes it impossible for most assassins and apcs to even 1vs1 an ADC without unreasonable amounts of stun. Especially after all thier methodical nerfing of assassin burst and lethality. This is a main contributor to the overpowered nature of the ADC, because assassins can no longer check thier power. This further renders cc tank supports less important to protect the ADC.

FläshFourthShot5 votes

I’m gonna call bullshit on this one

Ariel the Cruel5 votes

jhin killed me so fast that he never got to use his 4th auto....

Challenge accepted!

No video, so I'll have to fill in a few holes here. Quoted is math. Conclusion at bottom.

TahmKench LvL 18 275 AR 140 MR 2225 health Omen: 400 health, 20% crit reduction, 15% AS reduction Tabi: 10% AA reduction Plate: 425 health Hulk: 300 + 15% health (502.5) Raw Health: 3350 Modified health (Hulk): 3852.5

Jhin LvL 18: AD: 129 AS: 0.625 + 48.1% Base Youmuu: 55AD , 18 pen IE: 70AD, 20% crit (+50% crit mod) Rapid: 30% AS, 30% crit, 120 Raw magic Shiv: 35% AS, 30% crit, 320 raw magic (crit) BT: 80 AD

Raw AD: 334 Crit: 80% AS: 65% Passive bonus: (0.44 * 334 = 146.96) + ([0.4% * 80 = 32%] 334 = 106.88) + ([0.25 * 65 = 16.25%] 335 = 54.4375) = 308.2775 (Can someone check me on this? The wiki equation is a bit unclear.) Modified AD: 642.2775

After First shot, Omen will reduce AS by 15% 65 -> 55.25 (0.44 * 334 = 146.96) + ([0.4% * 80 = 32%] 334 = 106.88) + ([0.25 * 55.25 = 13.8125%] 335 = 46.271875) = 300.111875 Modified AD: 634.111875

Then we need item mods. Tabi reduction: 578.04975 / 570.7006875 IE Jhin does 187.5%: 1083.84328125 / 1070.0637890625 Omen reduction: 867.074625 / 856.05103125

I'll assume no abilities were used after the first AA for simplicity. Total damage after 3 AA's: 2579.1766875 Q: 145 + 40% (256.911) = 401.911 W: 190 + 50% (321.13875) = 511.13875 E: 260 + 120% (770.733) = 1030.733

And now run that through your stated armor: 100/(100+275) = 0.26... multiplier AA: 687.6085048875 Q: 107.1494726 W: 136.26959075 E: 274.7934178 Total post-mitigation damage: 1205.8209860375

Roughly 1/3 your total health. Masteries aren't enough to make this up. Even 4th shot won't kill you at this point... 867.074625 -> 231.162095025 (Armor reduction) 3852.5 - 1436.9830810625 = 2415.5169189375 * 0.25 = 603.879229734375 * 0.26... = 160.994202647184375 2254.522716290315625 health remaining after 4th shot.

So ya. There's no way Jhin insta-gibbed you. Even with 4th shot and full (non-R) unload, you'll only lose about 1/3 your health. When you consider that each AA from Jhin us supposed to be about 1 second of DPS from the average ADC (Estimated, I haven't tested this out), that seems about average.

Wait a minute...

#then . . . jhin killed me so fast that he never got to use his 4th auto....

I get what happened now. Nid tore down most of your health, then Jhin walked in. You didn't account for his passive and waited too long to use your shield. This story makes perfect sense. And in no way makes a case against LW.

ChaddyFantome1 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=AxGaQ7F8,comment-id=001c,timestamp=2018-03-13T20:57:21.080+0000)

Challenge accepted!

No video, so I'll have to fill in a few holes here. Quoted is math. Conclusion at bottom. 275 AR 140 MR 2225 health Omen: 400 health, 20% crit reduction, 15% AS reduction Tabi: 10% AA reduction Plate: 425 health Hulk: 300 + 15% health (502.5) Raw Health: 3350 Modified health (Hulk): 3852.5 AD: 129 AS: 0.625 + 48.1% Base Youmuu: 55AD , 18 pen IE: 70AD, 20% crit (+50% crit mod) Rapid: 30% AS, 30% crit, 120 Raw magic Shiv: 35% AS, 30% crit, 320 raw magic (crit) BT: 80 AD Crit: 80% AS: 65% Passive bonus: (0.44 * 334 = 146.96) + ([0.4% * 80 = 32%] 334 = 106.88) + ([0.25 * 65 = 16.25%] 335 = 54.4375) = 308.2775 (Can someone check me on this? The wiki equation is a bit unclear.) Modified AD: 642.2775 65 -> 55.25 (0.44 * 334 = 146.96) + ([0.4% * 80 = 32%] 334 = 106.88) + ([0.25 * 55.25 = 13.8125%] 335 = 46.271875) = 300.111875 Modified AD: 634.111875 Tabi reduction: 578.04975 / 570.7006875 IE Jhin does 187.5%: 1083.84328125 / 1070.0637890625 Omen reduction: 867.074625 / 856.05103125 Total damage after 3 AA's: 2579.1766875 Q: 145 + 40% (256.911) = 401.911 W: 190 + 50% (321.13875) = 511.13875 E: 260 + 120% (770.733) = 1030.733 100/(100+275) = 0.26... multiplier AA: 687.6085048875 Q: 107.1494726 W: 136.26959075 E: 274.7934178 Total post-mitigation damage: 1205.8209860375 Even 4th shot won't kill you at this point... 867.074625 -> 231.162095025 (Armor reduction) 3852.5 - 1436.9830810625 = 2415.5169189375 * 0.25 = 603.879229734375 * 0.26... = 160.994202647184375 2254.522716290315625 health remaining after 4th shot.

So ya. There's no way Jhin insta-gibbed you. Even with 4th shot and full (non-R) unload, you'll only lose about 1/3 your health. When you consider that each AA from Jhin us supposed to be about 1 second of DPS from the average ADC (Estimated, I haven't tested this out), that seems about average.

Wait a minute... . . . jhin killed me so fast that he never got to use his 4th auto....

I get what happened now. Nid tore down most of your health, then Jhin walked in. You didn't account for his passive and waited too long to use your shield. This story makes perfect sense. And in no way makes a case against LW.

This man is a detective god.

Ariel the Cruel2 votes

Nah. Just had some free time and didn't feel like being productive. (>_>)

Tegash4 votes

AP is worth less than AD. Mainly because AP has a split when calculated into autoattacks, and with AD you get the full value ON TOP of ability scalings.

Jhin can hit you with all his abilities AND his autos and deal more than twice Nidalee's damage with just her abilities.

Ifneth3 votes

Not quite. When half your AP is more than your total AD, your basic attacks to turrets deal half your AP instead.

SangreDeNoche1 votes

{quoted}

Not quite. When half your AP is more than your total AD, your basic attacks to turrets deal half your AP instead.

I did not know this.

Ifneth3 votes

This leads to hilarious situations on a late-game Veigar.

Hópe4 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=AxGaQ7F8,comment-id=,timestamp=2018-03-13T00:45:12.118+0000)

Im just still so confused over how a Jhin with item 3142 item 3009 item 3031 item 3094 item 3087 item 3072

Would deal more damage to me than a Nidalee who had item 3020 item 3151 item 3135 item 3157 item 3089 item 3285

While I had item 3143 item 3047 item 3091 item 3742item 1401 item 1057

Nidalee had several seconds more time to do damage to me and got to do her combo multiple times and then jhin killed me so fast that he never got to use his 4th auto....

I was rocking on 275 armor and only 140 mr, yet jhin manages to out damage her, not with tank shredding items, but with squishy popping lethality? Now sure nidalee got magic pen too but thats on her boots..

Or was I just counterbuilding jhin wrong and item 3143 item 3047 arnt the way to go somehow.

And no i wasnt playing Galio , I was playing TahmKench , i know kench`s shield screws with death recap so I made sure not to activate it in order to actually see who is dealing all the damage.

Show a video or clip of where the Jhin hit you harder than the Nidalee.

My Waifu Vanilla2 votes

Downloading a replay and uploading it to gfycat means I can't just have everyone take my word on everything though!

Hópe4 votes

[{quoted}](name=My Waifu Vanilla,realm=NA,application-id=3ErqAdtq,discussion-id=AxGaQ7F8,comment-id=001a0000,timestamp=2018-03-13T19:19:05.348+0000)

Downloading a replay and uploading it to gfycat means I can't just have everyone take my word on everything though!

Yep very easy to just make up bullshit. Sadly the boards have a really low IQ and they believe everything.

Ariel the Cruel4 votes

Oh come now. You should really place more "Hope" in the boards community. XD

masterdomlo2 votes

first, with that build jhin should have around 500-700 damage( if in game buffs like red, drake, baron, also gather the storm). that youmms would negate around 9-10 armor, his crits deal slightly less damage do do his passive but ie bulks it up again.

now with the normal reduced crits he gains ms which in term turns to ad cause of celarity.

now this is his normal burst the main coup de grace is his 4th shot, its special cause its 4, and cause of that it deals bouns % missing health damage, so the lower u are the more he hurts,

then theres shiv( that this is fuking busted must nerf) deals a fuk ton of magic damage and with the bonus ms he gets from his crits he procs more quickly

im saying ik damage is high, im not supporting it. im just telling you where the damage is coming from

SangreDeNoche2 votes

{quoted} now this is his normal burst the main coup de grace is his 4th shot, its special cause its 4, and cause of that it deals bouns % missing health damage, so the lower u are the more he hurts,

im saying ik damage is high, im not supporting it. im just telling you where the damage is coming from

They mention he never gets the 4th shot off before killing him. It took only 3.

Tahminatrix 1 votes

He did use his q and he did land w which both did a bit of damage as item 3143 item 3047 dont protect from that.

Sex With Annie2 votes

To put simply I don't believe you. I think your bias is too strong against adcs because I've never heard someone complain about jhin killing tanks too fast. Unless you have a video for evidence I don't think you're worth taking seriously.

Tahminatrix 1 votes

adcs? Im complaining about anyone shredding tanks without buying the items to do so item 3071 item 3035. the nidalee got me to half hp, and jhin used his 3 shot combo with auto q auto w , then killed me with the 3rd auto while nidalee was still going ham on me and it turns out jhin did more damage.

lil koda2 votes

the people that make these threads never show clip evidence, they just over exaggerate shit lol

SenorBobbers1 votes

Pretty funny seeing people complain about how tanks get shredded by ADCs yet people are also complaining about how tanks are dominant. L-o-L.

PopcornBunni5 votes

{quoted}

Pretty funny seeing people complain about how tanks get shredded by ADCs yet people are also complaining about how tanks are dominant. L-o-L.

"The boards are all one person"

More from Gameplay

More by Tahminatrix