Kayle update concept

Bârd··1 votes·481 views

Is Kayle in a bad spot balance wise?

No.

I just find her boring to play.

General (Basic attack animation is no longer kayle going "boop" with her sword. She strikes all the way through)

Passive: Same Q: (visuals now have red lightning striking the targets from above instantly) Deals magic damage to a target enemy and slows them. The damage is increased by 1% per 2% kayle's missing health that was lost due to the target.

W: (Visuals are are now golden wings on the champions back) Heals a target ally and grants them movement speed for 3 seconds. For the next 10 seconds, if the target attacks someone who was damaged by Reckoning, gain half the original movement speed buff for 1 second.

E: (Visuals: Now causes Kayle to glow gold. On attacks, the golden aura lashes out at the target) no changes balance-wise

R: (Upon placing the effect, it causes the nearby area to ripple, much like a garen ult)

She doesn't really need changes, gameplay wise. She just needs to FEEL as impactful as she actually is.

4 Comments

Sakura Mirage1 votes

Well she used to have a 7 sec duration on her ult at one point that made her the most useful support in the game.

Bârd1 votes

Not saying she is underpowered, or OP.

I am saying she is boring as hell, and new visuals/mechanics could fix that.

Meniak1 votes

I kinda like... the visuals aspects anyways

Quepha1 votes

Your gameplay changes basically do nothing. The visuals on her base skin might be a little out of date but I don't think your suggestions are too useful there either.

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