Kayle update concept
Is Kayle in a bad spot balance wise?
No.
I just find her boring to play.
General (Basic attack animation is no longer kayle going "boop" with her sword. She strikes all the way through)
Passive: Same Q: (visuals now have red lightning striking the targets from above instantly) Deals magic damage to a target enemy and slows them. The damage is increased by 1% per 2% kayle's missing health that was lost due to the target.
W: (Visuals are are now golden wings on the champions back) Heals a target ally and grants them movement speed for 3 seconds. For the next 10 seconds, if the target attacks someone who was damaged by Reckoning, gain half the original movement speed buff for 1 second.
E: (Visuals: Now causes Kayle to glow gold. On attacks, the golden aura lashes out at the target) no changes balance-wise
R: (Upon placing the effect, it causes the nearby area to ripple, much like a garen ult)
She doesn't really need changes, gameplay wise. She just needs to FEEL as impactful as she actually is.