@Riot, when are you going to address Critical Strike, the most toxic stat in the game.

lostbob117··3 votes·724 views

Like... When? I believe it was FeralPony, correct me if I'm wrong, who said that Critical Strike was seen as a problem. However, I don't really see action being taken against it.

21 Comments

JustMyBassCannon4 votes

They've addressed that it is an issue, they just haven't told everyone that they have a solution to implement in the next patch.

Because, y'know, solutions take time and work to make.

Irelia Bot1 votes

I know xypherous said it was a problem to some degree at one point.

It wouldn't even be that hard to change even mid season since only 3 champsions have Crit as part of their kit. (Trynda Ashe and Panth)

A % of your total AD as on hit would make it consistent damage that doesn't randomly do double damage 2 or 3 times in a row with say 30%. And mak infinity edge muntiply this % by 1.5 and then be added to the auto attack.

It wouldn't be hard to do or understand either.

RogueWill2 votes

Most online games use critical strike, agility/evade and dexterity as randoms variable to modify damage. The only thing that is left is critical strike and some blinds that would be considered dexterity on and jax counterstrike as the only for of dodge.

Irelia Bot1 votes

{quoted}

Most online games use critical strike, agility/evade and dexterity as randoms variable to modify damage. The only thing that is left is critical strike and some blinds that would be considered dexterity on and jax counterstrike as the only for of dodge.

Critical strike while fine in things like Final Fantasy are somethign that adds randomness to a game that is otherwies targetted about skill and preformance.

When a trynda at level 2 gets 3 crits in a row on an enemy which then forces said enemy out of lane making trynda win the lane or kills them that is not really a case of out preforming the enemy but instead having a stat that is out of the players control win it the for the player and this kind of thing does happen.

There was also a time in which ADC would usually take one or two crit chance marks and if they got a crit they would go all in and often be able to get a lead off that. This trend is not as popular currently but it is still around and it can have major impacts on the outcome of a game because one auto did 120 damage instead of 60 damage to the enemy support.

lostbob1171 votes

{quoted}

Most online games use critical strike, agility/evade and dexterity as randoms variable to modify damage. The only thing that is left is critical strike and some blinds that would be considered dexterity on and jax counterstrike as the only for of dodge.

Yeah, because those games do not have enough mechanics. League of Legends has developed to where you can actually outplay your enemy reliably. Crit is not needed anymore.

RogueWill1 votes

Is not matter of mechanics is to give a chance to not be able to predict the outcome. If you are behind on a lane and get lucky and get 2 critical strikes on a row with just a item 1051 chances are you might be able to win the trade. Without this damage modifiers then whoever gets ahead first will have 95% chance of wining.

lostbob1172 votes

{quoted}

Is not matter of mechanics is to give a chance to not be able to predict the outcome. If you are behind on a lane and get lucky and get 2 critical strikes on a row with just a item 1051 chances are you might be able to win the trade. Without this damage modifiers then whoever gets ahead first will have 95% chance of wining.

No, that's not true. There are many times where the people behind on gold still win games without crit.

lostbob1171 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=0000,timestamp=2015-03-10T19:17:32.151+0000)

I know xypherous said it was a problem to some degree at one point.

It wouldn't even be that hard to change even mid season since only 3 champsions have Crit as part of their kit. (Trynda Ashe and Panth)

A % of your total AD as on hit would make it consistent damage that doesn't randomly do double damage 2 or 3 times in a row with say 30%. And mak infinity edge muntiply this % by 1.5 and then be added to the auto attack.

It wouldn't be hard to do or understand either.

I had a really good idea for crit changes awhile back. I'd have to dig it up, but still. :l It has been needed to be removed since like mid season 3.

Lord Dusteon1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=0000,timestamp=2015-03-10T19:17:32.151+0000)

I know xypherous said it was a problem to some degree at one point.

It wouldn't even be that hard to change even mid season since only 3 champsions have Crit as part of their kit. (Trynda Ashe and Panth)

A % of your total AD as on hit would make it consistent damage that doesn't randomly do double damage 2 or 3 times in a row with say 30%. And mak infinity edge muntiply this % by 1.5 and then be added to the auto attack.

It wouldn't be hard to do or understand either.

Just going to point out that changing crit to %AD added on hit would be INCREDIBLY powerful for a lot of champions (Riven now gets her passive, ult, AND more bonus AD on hit! Zed now gets 25% bonus AD, a nuke ult, AND EVEN MORE AUTOATTACK DAMAGE GUARANTEED! Knife kitty now 100% murders your adc when leaping, without any of that pseudo rng bullshit keeping him from killing them!). The main problem is an entire class (adcs, melee adcs) are built around being weaker early and scaling extremely well into lategame via multiplicative scaling. An AD% onhit does smooth out that curve, which also means an already homogenized class (do I want FotM burst caster, FotM hyper carry, or FotM utility carry?) would have the lane 100% decided once one side got any advantage (sorry other adc, but they got an IE first. They just 100% outtrade you now! You don't even get a random chance!).

Irelia Bot1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=00000002,timestamp=2015-03-10T21:12:09.835+0000)

Just going to point out that changing crit to %AD added on hit would be INCREDIBLY powerful for a lot of champions (Riven now gets her passive, ult, AND more bonus AD on hit! Zed now gets 25% bonus AD, a nuke ult, AND EVEN MORE AUTOATTACK DAMAGE GUARANTEED! Knife kitty now 100% murders your adc when leaping, without any of that pseudo rng bullshit keeping him from killing them!). The main problem is an entire class (adcs, melee adcs) are built around being weaker early and scaling extremely well into lategame via multiplicative scaling. An AD% onhit does smooth out that curve, which also means an already homogenized class (do I want FotM burst caster, FotM hyper carry, or FotM utility carry?) would have the lane 100% decided once one side got any advantage (sorry other adc, but they got an IE first. They just 100% outtrade you now! You don't even get a random chance!).

You do understand that I said % of your AD added on hit. Not increase your total AD by a %

This means that riven when having 200 AD does not get her abilities to benifit from 230 AD when having ghostblade. It is a stat that is added to auto attacks as on hit instead of beign a random chance of doing double damage.

This change would not nerf or buff riven unless you consider the potential damage of crits being spread out to be consistent on every attack a nerf or buff.

Lord Dusteon1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=000000020000,timestamp=2015-03-11T03:59:37.444+0000)

You do understand that I said % of your AD added on hit. Not increase your total AD by a %

This means that riven when having 200 AD does not get her abilities to benifit from 230 AD when having ghostblade. It is a stat that is added to auto attacks as on hit instead of beign a random chance of doing double damage.

This change would not nerf or buff riven unless you consider the potential damage of crits being spread out to be consistent on every attack a nerf or buff.

...? I did mention "more bonus AD on hit". Getting crit would basically change from mostly meh to giving Riven a 2nd, slightly weaker version of her passive, which would definitely be a buff for her.

Irelia Bot1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=0000000200000000,timestamp=2015-03-11T04:15:26.403+0000)

...? I did mention "more bonus AD on hit". Getting crit would basically change from mostly meh to giving Riven a 2nd, slightly weaker version of her passive, which would definitely be a buff for her.

And it is no different then Riven getting ghost blade or Infinity edge now and getting a crit because of it on an auto attack.

Also do you really think that Riven having 20% more damage on autos late game in place of likely Last whisper or Black cleaver/Ghostblade is really going to break her? Yes those are the most likely items a riven would give up if getting Infinity edge. And it isn't like Riven't han't had the option of infinty edge open to her since she was added.

DJ Di01 votes

They really need to deal with critical chance, imo. They have a competitive scene now, and a near-RNG system shouldn't be in something like the lcs when dodge was taken out.

lostbob1173 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=0001,timestamp=2015-03-10T19:29:40.434+0000)

They really need to deal with critical chance, imo. They have a competitive scene now, and a near-RNG system shouldn't be in something like the lcs when dodge was taken out.

Let's all look back when Caitlyn crited a Janna 3x in a row in LCS; with 40% Crit to add to that.

Irelia Bot1 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=0001,timestamp=2015-03-10T19:29:40.434+0000)

They really need to deal with critical chance, imo. They have a competitive scene now, and a near-RNG system shouldn't be in something like the lcs when dodge was taken out.

Well if it is going to be there things like dodge should have not been removed and the chance of a slow on trifroce should have remained.

Irelia Bot1 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=ALEwyJVv,comment-id=00010000,timestamp=2015-03-10T19:31:26.606+0000)

Well if it is going to be there things like dodge should have not been removed and the chance of a slow on trifroce should have remained.

Dota 2 works fine having RNG and psudo RNG all over the place and yes both are in dota 2 look into dodge vs evasion. But the keeping of one RNG stat in league is a problem.

The5lacker4 votes

Dota 2 =/= LoL. They are similar games but designed on completely different principles. This is like saying everything from Halo should work in Quake and CoD. They're all first person shooters, but they're all very, very different games.

qetzel1 votes

I am going to take an extreme example here. Parasites.

Some parasites, for example, headlice, are easy to remove - one lot of special shampoo does the trick. Some parasites can only be removed with a severe operation that has a large number of consequences and sever knockon effects.

What do we do. Obviously, we should get rid of the headlice and consider the best way forward with the other parasite - perhaps we need a new type of surgery, or a stronger poison. Either way, leaving the headlie while we work on the other parasite is not a good idea.

Mathlete8641 votes

Why would you even be building crit chance unless you're playing as Yasuo or Tryndamere ? https://www.youtube.com/watch?v=K2MDiauq6lI

kinda out-dated but maths don't lie

JustMyBassCannon1 votes

It's severely outdated, as it doesn't take into account that Crit Chance actually works off a PRNG system, rather than true RNG. The difference is that the system makes automatic, invisible corrections that increase/decrease crit chance to compensate. If they don't land a crit, they have a slightly higher chance to crit; when they do land a crit, they have a slightly lower chance to crit.

What that means is, while Crits are still random, the RNG is equalized over 100 attacks. So having 50% Crit Chance is close to increasing your DPS by 50% (or 75% if you have Infinity Edge).

Of course, you're still going to see the odd string of lucky crits in a row, because PRNG is still RNG.

SmknWdl1 votes

Actually the most toxic stat in the game is either the amount of noobs like you (says bronze 5) or the amount of lag.

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