Grasp of the Undying change: Show HP gained, not damage dealt

BeatzBoyFTW··34 votes·2,720 views

I'm talking about this part:

https://imgur.com/ughwiDz

Even the Overgrowth runes at least show the health gained I get from dead monsters & minions. I rather see the HP gain from Grasp's stats instead of damage dealt, of which I don't see any importance with it.

12 Comments

Critmaster Garen8 votes

if they do that, people might be more aware that it actually gives shit for health unless in rare nieche cases.

WalkingInACircle6 votes

Hover it with the mouse and it does.

Meep Man4 votes

If you hover over the number, you can see it at the bottom.

GGLineaR2 votes

{quoted}

If you hover over the number, you can see it at the bottom.

It should be reversed, as most people only use Grasp for the healing, and now the health stacking.

Twitch Chat3 votes

But the HP gain is really really minor compared to the damage? How much HP you think you'll be stacking at 5 HP per grasp proc?

LordGeovanni1 votes

which is why riot didnt put it even though it was changed to hp stacking which people would think was so that it could scale with people who scale with hp like other runes scale with ad and ap adaptive (fuck hybrids right)

Sona Ping3 votes

The HP gain is the weakest part of the ability and not what you take it for.

People heard the two words "permanent HP" and just decided that meant that every champion is going to be Cho'gath now.

Azadethe1 votes

The fact that you're missing is, if the HP gain is weak (it doesn't even activate 90% of the time), so are the damage and heals because they all rely on the SAME proc. If you can't stack HP, you're also not stacking % damage or heals, because the game is saying you didn't successfully proc it.. I've literally killed someone with Sion's Passive and got 0 Grasp charges on him. i've killed someone with Leona's Autos after Q and E and not got grasp charges. The skill is buggy as hell.

lofi n chillhop2 votes

{quoted}

I'm talking about this part:

https://imgur.com/ughwiDz

Even the Overgrowth runes at least show the health gained I get from dead monsters & minions. I rather see the HP gain from Grasp's stats instead of damage dealt, of which I don't see any importance with it.

it shows the flat hp gain if you hover over it. a lot of runes show multiple stats if you hover, or even different stats from hover. I think it shows hp gained and healing on hover.

Bârd1 votes

It'd be much better if it would show the damage it deals in a single instance instead of total damage done (which is useless info aside from post-game analytics).

LordGeovanni1 votes

they want to trick people into thinking its a better rune than it is so they put the bigger number

Jinzo Torrance1 votes

Why do people care so much about the bonus health factor when literally everything else on it got buffed, damage, heal and time to proc it?

Jesus, tank mains...

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