Liandrys buff where?
Meddler was talking about it saying that it needs a buff. Then nothing
What's going on?
Meddler was talking about it saying that it needs a buff. Then nothing
What's going on?
Its supposed to make it better without slows so there making it 1.5 without slows
Its supposed to make it better without slows so there making it 1.5 without slows
They scrapped this. No news since
They need to make it only proc on initial spell effect. That way they can buff it without people like Brand, Malzahar, Brand, Cass, or Brand becoming way too strong.
So what your saying is that they need to make an underpowered item garbage. ?!?
They need to make it only proc on initial spell effect. That way they can buff it without people like Brand, Malzahar, Brand, Cass, or Brand becoming way too strong.
Yeah, Malz is so strong right now....[slayer-jinx-unamused]
[{quoted}](name=Lord Loki1987,realm=NA,application-id=3ErqAdtq,discussion-id=AJBvY7Vl,comment-id=00010001,timestamp=2018-08-03T07:40:06.401+0000)
Yeah, Malz is so strong right now....[slayer-jinx-unamused]
I never said he was currently strong lel. Riot needs to man up and let him be the dps AP carry that he is like Swain and Vlad. His supression ult is just such strong CC that it eats up his power budget. If his burst damage becomes high enough he ends up having zero counterplay.
I never said he was currently strong lel. Riot needs to man up and let him be the dps AP carry that he is like Swain and Vlad. His supression ult is just such strong CC that it eats up his power budget. If his burst damage becomes high enough he ends up having zero counterplay.
Lol you know this, I know this, every Malzahar main out there knows this, but as yet Riot have only decided to invest even MORE into his ult. Hopefully they will see the light...or darkness...void joke xD
What are you looking to see if they adjust the item? I'd personally like to see the item bump up the HP a bit and lengthen the damage ramp time so they could bump up the % damage amp a bit more.
That's the thing right now it's the only item that enhances dot mages. The ramp up passive is kinda garbage since its just a in combat stat stick (which is kinda spell binders niche).
The dot passive should stay
The % dmg increase passive is meh So the focus should be on a new passive entirely.
Which options are usually.
More damage- kinda have that now it's just delayed and worse than comparable items at all stages of the game ( what's the point of a ramp up time if it's just worse than other items when fully ramped up)
Sustain ( has never been part of this items make up so no)
CDR-( interesting Thought every instance of dmg beyond the 1st from a spell cast reduces the cd of basic abilities by 5%)
Utility- movement speed,Slow resistance, grievous wounds. Grievous wounds for shields. Having a dot on the target reduce the strength of shields by 50% would be amazing as an item to counter Oppressive Shielding
Hmm, a utility change might be interesting though the options presented don't sound very appealing for Torment. Perhaps an effect like "untargetable by allies while being burned" could be more interesting?