Ashe Rework a Little Overpowered?

GorillazNtheMyst··1 votes·434 views

Anyone else find that the perma slow at increased damage is a little OP? Especially in conjunction with Crystal Arrow there's no real way of escaping her. I like that before when frost shot cost mana you had to actually think about how you used your frost shot and economize your mana a bit more. But now you just do it automatically, and now with increased damage with every hit. Just doesn't seem all that right for an ADC that was supposed to become a "utility ADC." Now she just infinitely kites and crits you. =/

Also, giving her global vision? I know it synergizes well with her ultimate, and I agree that buffing E's range is a great idea, but global? Seems a bit extravagant.

I don't know, I think the rework's got some really great ideas in it, and clearly Ashe is a lot better now. But I wonder if they couldn't have just given her a better passive, instead of rotating her kit around and exaggerating its capabilities. Was she really so bad that she had to receive essentially 3 major buffs? 1.) No more mana cost on Frost Shot, 2.) An added opportunity to get information on the enemy team's location globally, and 3.) Infinite crits (reduced damage or not, with the infinite slow she hurts) and more arrows fired through Q. Just seems a little overkill to me.

2 Comments

Ouroborous HD3 votes

its better than before when you got flamed for picking ashe despite her amazing cc.

Juggernaut6282 votes

They can nerf Ashe after they nerf Vayne. Fuck her fucking Q damage. She doesn't need her Q to do more damage than her normal autos and w procs COMBINED.

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