Funny Zoe Idea: Global Portal Jump
Portal Jump
- Zoe is no longer rooted at the end of of Portal Jump. She can freely move after the teleport, but is warped back to her original location after 3 seconds. Can be reactivated to warp back early.
- No longer grants vision over walls
- Can now be cast outside of the normal range, up to 6000 range, but doing so causes the mana cost and cooldown to be quadrupled.
Paddle Star
- Star lingers at max range after the first cast for up to 2 seconds (was 1 second)
Zoe is a trickster and a rule-breaker, and it would totally fit her theme if she had global presence, the ability to pop up where she really shouldn't be and cause mischief.
A global Portal Jump would let her appear in any lane, throw out a Sleepy Trouble Bubble, chunk them with a Paddle Star, and return to her lane. She could snipe a Paddle Star across a huge range if she can predict her opponent's movement far enough in the future. She could check objectives, finish off enemies who are recalling, and generally be a nuisance all over the place. However, this would come at a pretty substantial mana cost, and increasing the cooldown puts a huge damper on her ability to play normally. At rank 1, a global teleport would put her Portal Jump on cooldown for almost a minute, which would hurt her ability to lane significantly.