About Veigar (On his changes)
I toyed with an idea for changing Veigar a while ago that focused on giving him insane zone control and the ability to trap you in his cage so he can try to land slow moving, imposing but easily avoidable skill shots on you, so I like the way his tentative changes seem to be heading.
But if Veigar's Q is a skillshot, then I think it needs to either pierce through minions (Which would probably be a massive buff for his wave clear), or it needs to be changed so that Veigar doesn't need to use Q to get AP from minions. His AP farming will be a lot harder if he needs to worry about the position of every minion.
's current kit:
's Void Rift or
's turrets), provided his E had more counterplay and didn't limit the counterplay to the rest of his kit as drastically (for example, his cage could just wall in units instead of stunning them).
's Q stacking, where it basically means he has no choice but to hard farm during the laning phase if he wants to become a threat as soon as possible, which doesn't make laning against him really rich with interactivity. By contrast, champions like the new
and
, who both have infinitely scaling passives, get to have a much more dynamic laning phase because their stacks don't distort their gameplay. Even
, whose stacking passive has been heavily criticized, gets rewarded for poisoning her opponent, and not just for farming. Infinitely scaling AP is definitely a cool feature on Veigar, and one he should keep, but I think it's something that should happen in a manner that, at worst, just occurs naturally (a la Sion or Cassiopeia), and at best rewards him for interactive play with his laning opponent (a la Thresh or Cass). Making his Q and even his R less reliable shouldn't interfere with this in any way.