Just watched a challenger game...

GigglesO··3 votes·457 views

It was a freaking clown fiesta.

Towers died quickly. Tanks died quickly. Baron/Elder died quickly. There was a 10 minute gap where no one tried to fight because no one wanted to be the one to lose the game. The team tanks purchased GA even though its a "adc item" that neither adc purchased... The team tanks also took only damage masteries.

Champions died so quickly that I couldn't even tell what killed them unless I slowed it down to .25X... even then it was hard to tell what they took for damage. They literally just went poof. I'm not sure how these types of games are supposed to be exciting to watch (or play). There was no spectacular wow they did a good job killing that guy, there was no see-able strategy except stay out of range or kill the enemy instantly.

Please lower damage on everyone including the tanks. But please don't lower tank stats just to balance them having high damage, just lower the damage.

5 Comments

Makior724 votes

Damage overall is pretty crazy right now, I get the feeling riot is trying to turn league into overwatch with regard to average match time.

GigglesO2 votes

But matches don't end any shorter. People instead just refuse to fight because they don't want to lose said fight. There is no "I might be able to outplay the enemy in a longer fight" its just "If I go in I might just poof". That is what that last game there was 10 minutes around the 20 minute mark where one team just refused to fight and would just wave clear. No one wanted to initiate into that.

Proxy3451 votes

I'll get my popcorn ready for the next LCS because its gonna end really fast lol

Can't wait to see 10 minute esport matches! ROFL

FOR JUSTICE1 votes

/ff at 5

Tavin1 votes

[sg-lulu] Yes this is because Riot is most likely trying to make games not go past the 30 minute mark as often!

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