@Meddler/Maple Nectar Conveniently Forgot to Mention Damage Statistics?

Best Fiddle·7/24/2018, 4:17:49 AM·3 votes·756 views

Well boys, after having read the new "Red Post Collection: Touching Base on Mid-Season, Quick Gameplay Thoughts" post by Meddler and Maple Nectar, there are a few questions in mind.

You guys touched base on Snowballing and comebacks, and the entire "trapped games" issue. But, why did you fail to address the damage issues? Sure, snowballing has many other reasons behind it, and im glad they were brought up, but CURRENTLY it's because the damage has gone up so much, that even "slightly" losing, can easily result in getting killed MUCH quicker than before. Which then becomes a motivation killer, resulting in an immediate surrender.

Back then, you had at least the proper counter measures to put a snowballer in his place if he messed up or had the tanking capabilities to sustain yourself towards late game. Now, armor barely matters and farming has become a bare reality, all thanks to the amount of kill pressure from insane damage with almost no counter play to them.

This now also leads me to another problem. Communication. Recently, Riot Calad clarified that most Rioters actually prefer devs corner in order to reach out to a bigger audience. How can you do that all at once when you end up leaving out certain information which your own forums has been speaking up for? I'm only suggesting that you SOMETIMES communicate directly with your community (no not Reddit) and see what you might be leaving out.

1 Comments

La Bello7/24/2018, 5:17:01 AM1 votes

it just really sucks how skewed towards DPS vs Tanking it is.

You built armor? item 3071 item 3036 is going to negate like 60% of that while https://vignette.wikia.nocookie.net/leagueoflegends/images/2/20/Conqueror_rune.png/revision/latest/scale-to-width-down/64?cb=20180314225947 item 3031 causes the last little bit to not matter

You built HP? item 3153 thanks for the extra hp bloodbag!

Right now there are just tOO many answers to tanks. Like Every role gets a answer to tanks Normally the way you beat tanks was through itemization so at the very least as a tank you had a strong~stalemate laning phase but then Riot went and added not only Items that beat tanks but also RUNES that beat tanks so now you will lose AT THE DRAFTING PHASE. https://vignette.wikia.nocookie.net/leagueoflegends/images/7/77/Cut_Down_rune.png/revision/latest/scale-to-width-down/55?cb=20171004082352 and https://vignette.wikia.nocookie.net/leagueoflegends/images/2/20/Conqueror_rune.png/revision/latest/scale-to-width-down/64?cb=20180314225947 https://vignette.wikia.nocookie.net/leagueoflegends/images/6/64/Press_the_Attack_rune.png/revision/latest/scale-to-width-down/55?cb=20171126181645 is such unnecessary overkill. Whatever happened to having champions counter tanks via thier KITS. like how Renekton , Nasus , Darius and Garen have armor modifiers on their E's or how Irelia can constantly break their shields and supercharge herself into "fervor" mode. Vi dents armor AND bust them with %max hp damage every other blow. What happened to THAT philosophy?

now no matter what you build on a tank Riot has provided DPS champions with a answer. the worst part though is that even without these crazy items and runes. Just about every champ has % max hp damage in their kit somewhere anyway so I mean tanks get shredded by meta champs anywhoo WITHOUT the additional salt on the wound.

Hell I dont think Riot even remembered to update item 3143. item is pretty worthless imo now that 250% crits are no longer a thing and instead we just have true damage crits which of course cant be reduced (maybe the base part pre true gets reduced still though? not that it would matter much :s).