The boards like to say "Lets nerf damage". That's easy to say. Lets float some specific ideas.

Bârd··3 votes·1,479 views

I'll give something to start off with.

> Aatrox Aatrox > > Passive: Deathbringer Stance > > CD is no longer reduced by spell casts. > CD is now reduced by 6 seconds instead of 2 when you hit your Q's sweet spot on a champion. > > Damage changed from 8-16% max HP to 35-120. > This attack now ignores 5/10/15/20 armor or 5/10/15/20%, whichever is higher. > > Mutilator duration increased from 3 seconds to 7. > > Q: The Darkin Blade > > CD reduced from 16/15/14/13/12 to 9. > CD now begins on third cast instead of first cast. > CD between casts increased from 1 second to 1.5. > > E: Umbral Dash > > No longer grants 15/25/35/45/55 AD on cast. > Hitting an enemy champion with Deathbringer Stance or the Darkin Blade's Edge grants Aatrox 2/4/6/8/10 AD for 6 seconds, stacking up to 5 times. > > R: World Ender > > No longer grants 20/25/30% bonus AD. > For the duration, casting The Darkin Blade will ready a charge of Umbral Dash. > For the duration, the base CD of the Darkin Blade is reduced to 4.5 seconds. > Now grants half its speed boost in combat.

Now it's your turn. Contribute some changes to a champion you know.

I'd do them all myself, but I don't play every champion enough to know what they need and I'd like to sleep tonight.

10 Comments

disregardable5 votes

It's really easy, you revert runes reforged and nerf every champion's damage.

CauseSCIENCE2 votes

{quoted}

It's really easy, you revert runes reforged and nerf every champion's damage.

you're kinda missing the point.

disregardable1 votes

ah, I see, I did.

Paroe4 votes

The best and most simple way to reduce damage in the game is by changing itemization. The best and most simple way to reduce the kind of damage we mostly complain about is to remove lethality entirely and focus AD casters back on a caster path with CDR over penetration.

Champions like Irelia, GP, and Ezreal just need their "I PRESS BUTTON YOU GO BOOM" mechanics removed. GPs barrels need to be reworked to have a base damage instead of dealing 150% or something of what you deal to it, Irelia needs her Q not to proc sheen (It can be an AA reset but not an enhanced auto attack), and ezreals Q needs to not proc sheen anymore (its a T1 ability with its scaling already. Make it crit if you want, but its sheen NEEDS to go).

While were on this topic, Yasuo needs his Q reworked to be a long-CD tornado ONLY and not an enhanced auto. By doing that, he would become a hybrid crit caster and feel much more fair.
Neeko also needs her ult damage reduced to normal levels, 200/250/300 with a 0.8AP scaling, as her Q is an incredible source of situational damage.

Who else needs changes... I think leblanc needs changes, but i dont actually know where to go for that. Removing lethality would help fix AD assassins.

Doge20201 votes

I think that instead of removing irelia’s Ability to proc on hit effects with q, a good option would be to reduce the effectiveness of on hit items with her q by 25-50%. This way she still deals damage like how she is supposed to but not as much as she currently does.

So instead of sheen dealing 100% of your base AD as bonus damage with Q, it would be 75% or 50% of your base AD as bonus damage with Q.

This with the supposed Tiamat nerf would hopefully even her out more and make her more fair to duel.

Paroe1 votes

{quoted}

I think that instead of removing irelia’s Ability to proc on hit effects with q, a good option would be to reduce the effectiveness of on hit items with her q by 25-50%. This way she still deals damage like how she is supposed to but not as much as she currently does.

So instead of sheen dealing 100% of your base AD as bonus damage with Q, it would be 75% or 50% of your base AD as bonus damage with Q.

This with the supposed Tiamat nerf would hopefully even her out more and make her more fair to duel.

This doesnt help deal with champions like GP and ezreal; Unless there is an additional mechanic to play around - like Talias worked ground - abilities shouldnt proc sheen because it creates VERY powerful abilities with next to no investment.

Doge20201 votes

Well yeah it could. Riot could just change it so on-hit effects on ranged abilities is also lowered by the amount I suggested above.

But I do see what you are talking about with counterplay/additional mechanics

Moody P3 votes

delete conqueror because only jax and irelia are abusing it and everyone else has found a better keystone by now

nerf void staff pen

make it so you can't stack phys. pen - you can have BC, lethality, or LDR but you can't have more than 1.

let fighters run full tank and still dps again like the golden days

and revert IE

ExpStealer2 votes

The Boards are full of retarded crybabies who latch onto any rage post like they're gonna drown if they don't. Among a very small percentage of people, who actually give ideas. But rarely anyone cares 'cause you're either nerfing their favourite way of one-shotting you and then spamming Mastery 7, or just don't care to even read, because it's much easier to just spam REEEEEEEEEE!!! until somebody else does the work that needs to be done instead.

I myself would contribute Irelia again.

Q: Bladesurge Only refunds [cooldown - 1 second] seconds of cooldown on non-champion kill Marks refund full cooldown Killing a champion refunds full cooldown and heals her for three times the normal amount

W: Defiant Dance Increase damage reduction to 60% Remove all kinds of scalings Increase base damage to 40/80/120/160/200 maximum damage

E: Flawless Duet Increase stun duration to 1 second Cannot use Q on a target 2/1.75/1.5/1.25/1 seconds after their mark is consumed

R: Vanguard's Edge Initial barrage slows by 75% for 1 second, but crossing the wall doesn't Perimiter lasts for 3/3.5/4 seconds instead


Beyond that I'll also link my runes thread. Hopefully I can get a discussion going...

Click here for a long post

Trollmanship1 votes
  • Remove conqueror maybe (though they'd have to replace it with something for bruisers and we all know that would take YEARS)
  • Buff defensive items across the board instead of their current absolutely useless state
  • Fix fucking crit itemization, I don't play adc so I don't know what exactly they did, but buff it LESS than defensive items get buffed so ADCs are viable but defensive items remain usable
  • Nerf the shit out of every damaging rune, replace multiple damage based runes with defense or sustain based runes
  • Nerf gold generation across the board, crazy bounties, towers plated with ACTUAL FUCKING GOLD, klepto

There you go, the game is in a more playable state.

You actually think people want systematic nerfs to 130+ champions when they say "nerf damage"?????? I'm pretty sure people want it fixed some time this DECADE.

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