Edge of Night is meant to counter mages and supports with anti-engage, not telegraphed damage.
Ziggs, Xerath and Lux are all countered by EoN due to its ability to block any spell if given enough time. (Karthus is the main mention with this problem actually) All these champions are countered by being engaged on, while Edge of Night is meant specifically to counter champions that counter a good engage, like Malzahar.
This is what Riot expects: Use EoN and wait 1.5 seconds while poking or dodging, then go in and take 1 CC ability or have it delayed for a few seconds. Deal damage and get out in this time.
What Riot doesn't want: Karthus ults, and EoN is used in the channel time. Or use EoN and walk out of range/vision for Lux, Xerath and Ziggs. Block the spell or delay it long enough to be too difficult to aim.
This is because the item works on spells that aren't meant to counter an engage.
Most spells that are anti-engage have these traits:
- Used on gap closer or while being attacked
- Can be used while moving (one huge exception)
- Don't have channel times (one huge exception, same as last time)
While all other spells tend to have two of these traits with no specific pattern (anti-engage just tend to always have these traits): used while moving, and no channel times
So that leaves this: Used on gap closer or while being attacked.
My solution is this: Add a combat, range, or mobility restriction on the item.
Very few AD champions have global ultimates while being reliant on engaging like assassins rather than poking, and very few engage AD champions have no mobility.
So to stop the item from unintentionally countering Karthus and other channel based champions, the item should have one of these changes:
-
Have a range restriction, you have to be in a range comparable to LeBlanc's dash or Katarina's Shunpo to the champion casting the spell. (Locks out some ADCs as an advantage)
-
Combat restriction, you must have dealt damage within the last 4 seconds (and after channeling) to block an ability. (Advantage of forcing proactive play rather than dodging abilities, taking a hit, THEN dealing damage)
-
Turn it into a passive that only blocks if you were hit while dashing, blinking or something (it stops immobile champions from taking this I guess)
EDIT: lol random downvote, ty.