Creating Roles Sub-Classes
First of all this is something i would like to work on as a whole, not only me, if you have comments, suggestion do not hesitate to write it down.
What do i mean by "Sub-Classes"?I mean creating a more narrow group of champion that specialize in somethin. Just to remind you, roles are: Tank, Assassin, Support, Mage, Marksmen and Fighter Well to keep it short: Juggernauts are an example of a sub-class, they can be considered Fighters , but they can be labeled as juggernatus because they dont have too much movement possibilities are tanky and deal lots of damage in melee range. What if we could create more of these grops for each roles? Let's try it, and i will need your help :) (especially for the sub classes names!) I also want to point out that one champion can fit into more sublasses at the same time
TANK:I think we can generally divide Tanks in 2 subclasses: Protector and Engager. Protector: Meat walls that specialize in absorbing the biggest part of enemy damage, and keeping alive his carries Examples: Shen, Maokai, Dr. Mundo
Engager: Meat walls that specialize on starting a fight and cousing a mess in the middle of the enemy team. Examples: Zac, Sion, Volibear
Assassin : Assassin are hard to divide into sub categories, but i think we can divide also this one in 2 groups
Duelist: Physical assassins that can burst you down managing their cd and autoattacks, usually low amount of cc in their kit Example: Zed, Yasuo, Riven
Prodigy: Assassins that burst you downwith their spells, usually they have some form of cc Example: Ahri, Leblanc, Ekko
Marksmen : i think we can divide this one into 4 subclasses (still help me giving names)
Sieger: Marksmen capable of of demolishing building fast with their kit Example: Caitlyn, Jinx, Tristana
Skirmisher: Markmen that are super good on 1v1 -2v2-3v3 situations: Example: Vayne, Graves, Lucian
Team fighter: Marksmen that can do their best when on 5v5 teamfights Ex: Miss Fortune, Ashe, Kalista
Poker: Marskem that can wear you down from long range with multiple strikes Ex: Ezreal, Corki, Jayce
**FIghters: **I think we can classify Fighters in 3 categories
Juggernaut: We already know these ones. High melee dmg, high tankiness, low mobility and almost no CC Ex: Darius, Garen, Illaoi
Destroyer: Warriors with good tankiness, very high damage, able to get easly to the backlines to eliminate the low health members: Example: Pantheon, Irelia, Vi
Undying: Fighters that are very good on solo missions thanks to their innate sustain and ability to survive the impossible Example: Nasus, Aatrox, Trundle
Supports: Supports can generally be divided in 3 categories
Enchanter: Supports that specialize in buffing or healing their allies. Example: Janna, Soraka, Nami, Lulu
Guardian: Supports that specialize in saving specific team members, almsot like a body guard Example: Braum, Tahm Kench, Shen
Engager: Supports that allows other team mates to capitalize on their plays Ex: Alistar, Blitzcrank, Thresh
Mages: Mages could be divided 3 categories
Strategist: Mages that excel at controlling large zones of the map Example: Azir, Anivia, Heimerdinger
Warlock: Mages that axcel at high burst of damage both AoE or single target Example: Veigar, Brand, Syndra
Arcanist: Mages that specialize at controlling the enemy or blocking their movements with hard cc. Example: Morgana, Zyra, Ryze
So this is all for now, let me know what you think about it :D
is more of an AD caster.
can auto attack, but her cooldowns usually get so low that she just starts spamming her spells.
never seems to stop spamming his Q when he gets the chance.
etc. Their abilities usually enhance their AA in same way or they have steroids to help them quickly in a fight (
could also be a duelist I guess then). They're usually very AA reliant though, which means some marksmen could fall into it (but lets not go into that).
and other fighter/assassins as skirmishers due to how the fight becomes more dangerous the longer it goes. What makes them different from assassins is that they have more general survivability and broader build paths (you can make
. I could be wrong). For your marksmen, I'd call them gunslingers or something.