First Daily reminder that Kog's Ult 'Buff' nerfed Marksmen Kog
Chunked his win-rate across the board by about 1%. Not a huge nerf by any means, but it resulted in people getting away who probably would have died otherwise. It was also a buff to AP Kog, along with all the horrors that come along with AP Kog being over-tuned.
For those who haven't played more than five games as Kog (which, frankly, is most everyone), his play pattern is more or less as follows: wait for a fight to start and push W. Right click the safest target to shoot at and Q them. Keep auto-attacking until the enemy team disengages or your W runs out. Start Ulting anyone left who's running or still alive.
See, Kog can't chase people who flash away from him with 10% of their HP left. He's not really equipped for that. So by making his Ult a sort of okay poke (on Marksmen Kog) and a lousy execute Kog's means of dealing with nearly dead enemies still on the fringes of a fight has been crippled. He can't poke, he can't execute, and Trinity is still a shitty item on him despite Riot insisting that's the way to go.
So I say if AP Kog needs nerfs? Start by reverting the most recent change to Kog's Ult. Let's see if Riot will go two for two when it comes to admitting mistakes on Kog.